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Survey Results – Raw and Uncensored!

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As I threatened at the last monthly meetup, I’m posting the results of the survey here on the internets. I have removed the names and contact info from those who provided it for national security purposes. I will be contacting those who have expressed an interest in giving a talk or organizing something in the near future. However, GDC is next week so that may put a crimp in my plans. Regardless… enjoy!

Summary

Which of the following best describes your current occupation?

Student 2 7%
Independent Game Developer 6 21%
Developer w/ Company/Organization 7 24%
Freelancer/Contractor 2 7%
Academic 2 7%
Game Journalist/Blogger 0 0%
Hobbyist/Gamer 4 14%
Not in Industry/Interested 3rd Party 3 10%
Other 3 10%

Areas of Interest

What area(s) of game development interest you?

Art – 2D Art 15 4%
Art – 3D Modeling 12 3%
Art – Animation 12 3%
Art – Character Modeling 8 2%
Art – Cinematics 6 2%
Art – Conceptual Art 7 2%
Art – Technical Artist 7 2%
Art – Texture Art 7 2%
Audio – Audio Implementation 5 1%
Audio – Audio Programming 5 1%
Audio – Dialogue / Voice Over 4 1%
Audio – Music 8 2%
Audio – Sound Effects 9 2%
Business – Company Management (VP, CEO, etc) 8 2%
Business – Finance 4 1%
Business – Human Resources (HR) 2 1%
Business – Marketing 11 3%
Business – Public Relations 5 1%
Business – The Business of Indie Games 14 4%
Design – Character 11 3%
Design – Dialogue 11 3%
Design – Gameplay 21 5%
Design – Level 15 4%
Design – Narrative (Quest/Story) 14 4%
Design – User Interface 16 4%
Journalism – News 3 1%
Journalism – Op/Ed 3 1%
Journalism – Reviews 4 1%
Production – Producer 6 2%
Production – Project Manager 8 2%
Production – Quality Assurance (QA) 4 1%
Production – Team Management 11 3%
Production – Technical Writing (Documentation, Manuals, etc) 5 1%
Programming – A.I. (Artifical Intelligence) 17 4%
Programming – Audio 7 2%
Programming – Engine 13 3%
Programming – Gameplay 18 5%
Programming – Graphics 11 3%
Programming – Physics 14 4%
Programming – Tools / Toolsets 12 3%
Programming – User Interface 13 3%
Other 2 1%

What game genre(s)/focus are you interested in learning more about?

AAA Titles 9 7%
Academic / Research 10 8%
Casual Games (Download) 14 11%
Casual Games (Web-based) 14 11%
Educational Games 9 7%
Independent Games 19 15%
iOS (iPod / iPhone / iPad) 11 9%
Mobile 14 11%
Serious Games 12 10%
Social Games 13 10%
Other 1 1%

Events/Meetings

What types of formats would you like to see in our monthly meetings?

Speaker 20 26%
Panel 23 30%
Round Table 12 16%
Workshop 20 26%
Other 2 3%

From the formats chosen above, are there any specific topics/details you would like to see covered?

andy moore Victoria Games Art Jam (Creative Commons?) ^^ similarly accessable but “usable” work shop events –> emphasis on fun I think it’d be interesting to talk about gender representation in games, or about the critical analysis of games. I think we covered them pretty well during the meetup in which we discussed the survey. Playtest-o-rama ARCADE: just a giant recurring informal focus group. Everyone take turns playtesting each other’s games. – I am particularly interested in hearing local speakers talk about their game projects, whether they be one-person / small team projects or larger game studio projects. – Workshops for getting started with different game-making tools, such as Unity, etc., would be cool. I’m not sure if something like that would be feasible though since volunteers would likely be required to run the workshops + it would be hard to appeal everyone’s interests (art, programming, etc.)Anything revolving around Unity and iOS development Source Code Purchasing Yay/Nay. Thoughts on Video Game Cloning Revenue Sharing Agreements… Good Call? Raising funds, business startup issues, games marketing Current and future trends in gaming Review of local gaming industry team/company collaboration

What type(s) of social events would you like to see the group hold?

Dinner at a Restaurant 6 8%
Game Nights 18 23%
Picnic 2 3%
Pub Night 17 21%
Socials with Other Groups/Chapters 12 15%
Game Jams 23 29%
Other 2 3%

Please tell us your preferred channel(s) to receive updates from the group.

Facebook (www.facebook.com/groups/LevelUpVictoria/) 17 26%
LinkedIn 3 5%
Mailing List 13 20%
Twitter (twitter.com/IGDAVictoria) 9 14%
Website (www.igdavictoria.com) 6 9%
Meetup.com (meetup.com/levelup/) 17 26%
Google+ (www.google.com/+Igdavictoria) 0 0%
Other 0 0%

Volunteering

Would you be willing to volunteer to help the group?

Yes 16 55%
No 13 45%

If you answered “Yes”, describe in what way you would be willing to help.

I am currently very limited as far as my availability goes, but I am a professional web developer, and would be willing to host and even work on a website for the group. I already volunteer to help organize the group 😉 Blog posts, meeting agendas, sitting at registration desk/convention booth and trying to look helpful I’ve been working in the industry for six years, and I came through a more academic route. I’m interested in all sorts of games from AAA to card games and in the critical analysis of games. I’d be more than willing to share my experiences. Alternatively, I’d also be willing to help out as a volunteer at the occasional event – assuming the timing works out for my home and work schedules. I’m willing to help with group events/game jams time permitting. I could man a booth, man the door, whatever is needed 🙂 But like I said, it would be time permitting…I’ve got quite a bit on my plate at the moment. Advanced warning would increase chances immensely. I don’t have any more time after of the time I already spend volunteering with the game indusry (our CEO dinners, serving on DigiBC Policy Group, etc). I could probably help with poster design – if needed. Or just general set up – take down at avents – time permitting. anything really Event setup/teardown, manning booths, etc. I’d be happy to continue helping out at game jams or representing IGDA at events. Absolutely any way I can. Not sure yet, as I’m new to the group. General IT skills, some programming; design for print & electronic formats, photoshop, sculpture in physical media; have run various small/medium events, workshops and projects and aspects of large festival events; volunteer training & coordination (but never above being a grunt myself). not sure don’t live in victoria, but I will do what I can I don’t have much actual game development experience. I do have a lot of development and organizational experience. I’m also willing to take on roles where you just need to have somebody there (“warm body”) such as technical support or registration. knowledge in design and educational titles

Would you be interested in running a group event?

Yes 5 17%
No 24 83%

If you answered “Yes” what kind of group event would you wish to organize?

A panel dealing with startup issues for game studios. um Possibly at a future date if I find myself getting involved in IGDA. Again, I’m new to the organization, so I don’t know yet. i would demo my ludology

Would you be interested in giving a presentation at one of our monthly meetings?

Yes 11 38%
No 18 62%

If you answered “Yes” what subject would you like to give a talk about?

Overview of 3D art to game pipeline on sample project. Educational design pitch docs and iteration design pre production on small titles the importance of qa customer and production management. (for comission titles) the importance of modular mechanic functionality on small titles i am not sure The business of video games. I recently finished my PhD studying computer poker and I could give a talk about state-of-the-art poker AI. I’m not sure if this fits the scope of the group, but I would be happy to fill a speaker slot if needed. I can talk about various aspects of design (I’ve done a lot of systems and open world mission design) and about prototyping and iteration. I could also give a talk about the history of games – an area that I have a growing interest in. Or a primer on the critical analysis/theory of games. Game Design Learning from Failure RPG in post secondary education UVic Computer Science Dept – connecting with students something, not sure what and not right away

Feedback

Do you have any additional comments or feedback you’d like to share with the chapter coordinators at this time?

I’ve been having a really fun time coming out to meetings and getting to know the other members of the indie community. Thank you so much for organizing this group! You are awesome. great job. great communication. great global game jam. focus on the fun and games and use creative solutions to make the IGDA feel like a big beautiful thing in Victoria BC. I previously provided feedback to Chris on the important strategic elements that I think IGDA in Victoria should consider. I can re-send if needed. You guys are awesome for making this such an active group! I appreciate what you guys do! I haven’t been able to make it to as many meetups lately, but hope to get out for the next one. Great work so far! Keep kicking ass!thanks for doing what you are doing. Great group Well organized/run Good job. The last talk was very good. I’m enjoying the monthly meetups and the other events that IGDA has organized recently. Thanks for putting them on! I’m attempting to clear up my Mondays, and I should be able to start attending the monthly meetings soon.

Number of daily responses

Big Honkin' Victoria Global Game Jam Post

By | Chapter News, Events, General, Local News, News | No Comments
Be here.

Be here.

Victoria Global Game Jam                  

24-26 January 2014

VIATeC Accelerate Tectoria

2659 Douglas Street, 2nd Floor, Victoria, BC

This here is a massive information post for LevelUp – IGDA Victoria’s first Global Game Jam event. It’s going to be a crazy weekend, and it’ll be great to have you involved. This post should contain all the information you’ll need to prepare for the jam itself. Please read it carefully. There will be further details at the start of the jam.

Contact Details:

If you have any questions about the jam, or problems leading up to or during the event, please contact: igdavictoria<at>gmail.com

The organizing committee reserves the right to remove people not acting in the spirit of the event, so play nice and respect people and property.

How long is the event?

Registrations open at 5:00pm on Friday 24th of January, with the opening presentations starting at 6:00pm Please allow enough time after you arrive to bring any equipment you’re supplying yourself into the building and register.

Games are due to commence upload by 3pm on Sunday 26th of January. Visitors are invited to check out the results of the jam from 4pm – 6pm. After that it’s pack up, clean up and head out for home or perhaps a quick after-beverage with some of your fellow jammers. The venue will be closed by 7pm.

Please note: Jammers are expected to be in attendance for the majority of the jam. Regular escapes for fresh air or food are just fine. And of course a good night’s sleep is encouraged. There are formal proceedings at the beginning and, to a lesser extent, the end of the jam, and all participants are required for both of these events.  All jammers need to wear the ID given to them when they register whilst jamming.

See the timetable later in this document for full details on what happens when during the event.

Who will be there?

We are expecting anywhere from about 30 – 60 people to take part in the Jam. Jammers are from a range of backgrounds with a varying degree of experience from ‘professional developers’ to students.

There may also be industry and media guests visiting during the jam. They would be walking around the labs, and will observe and talk to the teams, eager to find out what you’re making and how it’s going. Please note that these visits can happen at any time day or night, so be aware of people in the labs, and your own conduct through the weekend.

Where is the Jam?

Victoria Global Game Jam is being held at VIATeC Accelerate Tectoria in the Scott building at the corner of Douglas and Hillside, 2659 Douglas Street, 2nd Floor, Victoria, BC

Parking is available in the attached lot, but is limited. You can help out with this by car-pooling or using public transport. Get in touch with organisers if you would like assistance organising a car pool or jump onto the Level-Up – IGDA Victoria Facebook group and see who’s travelling from your area.

Public Transport

To get to VIATeC Accelerate Tectoria, catch any bus from downtown that runs up Douglas and get off at the Times Colonist building then walk up the block. Check out the Victoria Transit site to plan your journey

What do I need to bring?

Because the Game Jam is a closed event, it is important that people bring the right equipment to last them the entire weekend. Please note, we will be taking security precautions for those bringing their own computer equipment, but in the end it is each jammer’s responsibility to be aware of their equipment.

Please make sure you bring the following with you

  • Photo Identification for registering on the first day
  • Any computer equipment you need (nothing is provided by the venue)
    • Note that for security, please label all computer equipment you bring with your name and a contact number/email.
    • No speakers will be available, bring your own headphones.
    • There will be sufficient power bars for powering equipment and wired network/internet access.
    • Reasonable use restrictions apply to internet access. If you want to listen to music during the jam, firstly bring headphones, and secondly bring MP3s or CDs, rather than streaming music from the web.
  • Food and Drink
    • No meals will be provided. There are some stores and restaurants nearby if you don’t feel like packing any food yourself.
    • Feel free to bring any favourite drinks and snacks, although be aware that there’s only so much room in the fridge.
    • There will be a constant stream of tea and coffee available, please bring a sealable water bottle.
    • No Alcohol – Please note this is not a licensed event – you can hit the bar at the end of it all.

When does stuff happen?

The Global Game Jam will be run to approximately the following timetable:

Friday:

5:00pm            Registrations open

6:00pm            Official GGJ Keynote Address Unveil the “secret theme” of the jam

6:30pm            Team forming, game pitching

7:00pm            Teams finalize their spaces and… The Jam begins in earnest!

Saturday:                                 

All day Saturday is dedicated to working on the games.

We expect visitors may come and check out the jam, so be ready to say hello and answer any questions.

Sunday:

3:00pm        Time to start submitting games to the GGJ website.

4:00pm            Show off what you’ve made, and you can check out what others have made.

6:00pm            Clean up, pack up, leave the place how you found it and then head out for a celebratory beverage or home once organizers are happy with the state of the labs.

7:00pm            End of jam – venue closed.

Global Game Jam Deadlines

Note that there are some specific deadlines for the GGJ that must be met with regard to creating your team and game profile, and submitting your game at the end of the jam. This will be covered and you will be reminded of this at the Jam.

Please read the following very carefully.

Register on the GGJ Site (do this before the jam):

Please register to the Victoria Global Game Jam site via http://globalgamejam.org. The GGJ site has heaps of useful information and ideas, so we suggest having a browse before the event.

Register on the LevelUp – IGDA Victoria Meetup Site (do this before the jam):

Everyone should register here too via http://www.meetup.com/levelup/events/155820252/.

Game Profile (Due 11am, Saturday Jan 25):

One member from each team must login in to the Global Game Jam website and create a game project. This is also where other team members can be added to the game, given that they already have a profile on the Global Game Jam website.

Game Submission (Due 3pm, Sunday Jan 26):

All games must be completed and the upload of game content must have started by 3 PM on Sunday afternoon. Again, if you log in to the GGJ site, and browse to your game page, you will see an option for uploading game content to the site. Browse to your game content and press Upload before the deadline runs out and you are safe.

What needs to be submitted?

See the details at http://globalgamejam.org/wiki/hand-procedure for guidelines on exactly what needs to be submitted and in what form. The golden rule is that all source code and game assets must be submitted. If you use UDK, Flash, etc. to make your game, use the appropriate project file instead. Your game should be able to be compiled by anyone else based on the files you submit. It is preferable that you also include all original files used in creating art assets (e.g. 3DS Max models, photoshop PSD’s, etc.)

If you have purchased a license for a game engine, you can still use it. Just mention that you are using it, and anyone else who already has that engine (or pays for access to it) can then use your source to run your game. If you are using your own game engine or framework, all the source code for components used in your game must also be submitted.

One Final Note

Once again the amount of interest and excitement that has been raised in preparing this event for you all has been fantastic. The levels of enthusiasm from industry and individuals wanting to help, and the sheer numbers professional, independent and student devs wanting to be a part of it have been phenomenal.

We are very grateful to VIATeC for offering their venue for us to use, as well as their AV and network equipment. Accelerate Tectoria will be your home for the weekend, and we’d like you all to treat it as your home. Be mindful of the people you’re sharing these cramped quarters with, and be respectful to the rooms and facilities that have been donated for our use. The organising committee reserves the right to remove people not acting in the spirit of the event.

We can’t wait to see what you all put together during the weekend!

Please be sure to thank the sponsors and volunteers for all their efforts in putting together this great weekend.

Happy Jammin’!

Join Us at GottaCon – Get a Sweet Member Discount.

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gc2014logowebfinal

Update: Due to a lack of response, the offer of discounted passes has been ended. Regular priced passes are still available through the GottaCon website. Also, the available volunteer positions have been filled. Thank you for your attention and see you at GottaCon!

You may have heard the recent announcement that GottaCon, Victoria’s premier gaming convention, is moving downtown to the Victoria Conference Centre this year. This means that there will be more space, more events and more fun. It also means that Victoria video game companies will be participating for the first time and in a big way. In fact, our own organization, LevelUp – IGDA Victoria, will be there in our own booth for the first time as well!

To celebrate this exciting new chapter in the GottaCon saga, we’ve made a special deal with the organizers of the convention for our members to get discounted passes. The discounts break down as follows:

Pass Types
Price
Price with GST included
FW (Full Weekend Advance Pass)
$38.10
$40.00
Discounted from $45
FRI (Friday Only Pass)
$9.52
$10.00
Discounted from $15
SAT (Saturday Only Pass)
$19.05
$20.00
Discounted from $25
SUN (Sunday Only Pass)
$9.52
$10.00
Discounted from $15
SP2 (Full Weekend Pass + BYOC Reservation)
$57.14
$60.00
Discounted from $65
AO2 (T-Shirt & Dice Package – weekend pass NOT included) GST and PST
$22.32
$25.00
Discounted from $30
AO3 (BYOC Seat Reservation – weekend pass NOT included)
$19.05
$20.00
Discounted from $25

To get this discounted price, we need at least 15 people to sign up for it, and the passes need to be purchased in advance. If you are interested in purchasing a pass and/or an add-on, please enter in your information in the form at the bottom of this post or contact myself or Graham Davis directly. This offer is only available to current members of LevelUp – IGDA Victoria. Please contact us as soon as possible to ensure that you can take advantage of this offer.

Alternatively, if you’re short on cash or just feeling community minded, you can volunteer to help out at our booth for the weekend and receive an exhibitor pass for free. That’s right, free! You will need to help out for a minimum number of shifts to qualify however. Contact myself or Graham for more details and thanks for helping out our group!

 

OrcaJam 4 is Coming to Victoria!

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All jammed up and ready to 'splode!

All jammed up and ready to ‘splode!

They said that it couldn’t be done, (they were kind of jerks anyways) but OrcaJam is hitting Victoria for the 4th time in a row!  This year, we’re teaming up with VIATeC and a number of great sponsors to be part of the Thinklandia festival of imagination! The Thinklandia festival aims to celebrate the arts, creativity, discovery, innovation and/or imagination with great events throughout Victoria. And what’s more creative than making games? Thinklandia starts with OrcaJam on September 6th and lasts for more than a week culminating with the massive Rifflandia music festival on September 12-15th. Rawk!

We’ve got some exciting plans for OrcaJam this year that we will be revealing as the day approaches, so keep your eyes peeled on the OrcaJam homepage for updates. In the meantime, feel free to register and be the envy of your friends.

The Digital Future Comes to the Island

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Downtown Qualicum Beach in a couple years time.

Downtown Qualicum Beach in a couple years time.

I’ve just been told of a very exciting event happening on the island at the end of the month. On April 28th, Qualicum Beach will be hosting the North Island Digital Media Symposium which will feature many talented folks from TV/Film, Video Games, Animation, Digital Comics and more. Even better, most, if not all of the speakers live and work right here on Vancouver Island. Perhaps the most exciting thing about the symposium for me as a big fan of science fiction movies (and Blade Runner in particular) is the keynote speaker: legendary designer Syd Mead.

If you’re interested in going, check out the official website for more details. Tickets are $25 each ($15 for students) and the event goes all day from 11am to 5pm. Just the sort of thing to add some excitement to a lazy Sunday.

Website and Ticket Sales: http://islanddigitalmedia.wordpress.com/

Facebook: https://www.facebook.com/VancouverIslandDigitalMediaSymposium/

Twitter: @vidsqualicum

Game Dev News: Just Like a Beautiful Flower

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Now if only it would stop staring at me...

Now if only it would stop staring at me…

Wow. After a long winter of hibernation (and possibly discontent), spring has come to our corner of the globe, and like a flower bursting from the icy soil, many game-related things are blooming around here (and not just my poetry).

As you may be aware from last meeting’s announcements, our friends at Full Indie in Vancouver are holding the first Full Indie Summit on April 20th, 2013 from 11AM to 4PM at the Rio Theater @ Commercial and Broadway. The Summit is planned to be a day of lectures by leading independent game developers that will teach and inspire, and at $10 a ticket it won’t be breaking any indie budgets. And it seems like a few gaming news sites are picking up on the buzz about it already. Should be great time for all.

Because the Full Indie Summit shares the same day as our scheduled mid-month Casual Gathering at Moon Under Water (and because so many of us are keen to attend), we’ve decided to move the meetup to the following weekend. It’s already been updated on the meetup site, but you may want to check your own calendar so you don’t end up alone at a local brew-pub with nothing to do.

Speaking of meetups, we’ve been asked by our new hosts at Christie’s Carriage House to provide them with an estimate of attendees before each Main Event meeting so that they can serve us better, and so we’d like to ask everyone who’s planning on attending to RSVP via the meetup event for every meeting we hold there. Please remember to do so. Thanks!

Last but not least, we would like to welcome aboard a new member of the organizing team: Melissa Reams! Mel will be well known to most of you as a long-time regular member of the group and she has graciously accepted the position of Sponsorship Coordinator. Please join me in welcoming her.

The Triumphant Return of LevelUp Radio

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Sweet logo!

Tune In, Turn On, Drop Bears (It’s an Australian thing)

A new year has begun and with it begins another episode of LevelUp Radio. If you’ve not heard of it before, LevelUp Radio is a monthly podcast run by the LevelUp – IGDA Victoria group and hosted by erstwhile members Jordan Reed and Matt Cowlrick. The show focuses on happenings in the local game development community and the industry in general. This episode, Jordan and Matt are joined by yours truly and we discuss what’s new with the group and then follow with an in-depth discussion of productivity and accountability in your work as a game creator.

You can find more details at the LevelUp Radio homepage, including links to the podcast and the latest episodes. Check it out and let us know what you think.

Games without Frontiers Conference – Call for Participation

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Looks like someone was sitting a little too close to the television during the Super Mario marathon.

Looks like someone was sitting a little too close to the television during the Super Mario marathon.

I was recently contacted by David Leach, Associate Professor with the University of Victoria Department of Writing and organizer of Games without Frontiers: a conference being held on March 9th at UVic, around the theme of the social power of video games. According to the conference website, Games without Frontiers will feature:

“demonstrations of new social games by students and local designers; a ‘journalism game jam’ to apply game tools to improve public-service reporting; various competitions; screenings of documentaries and game-inspired films; and a panel of local experts to debate the power, the pitfalls and the future of game design.”

To that end, David has told me that he wants to get as many local and/or indie game companies involved as possible. He has outlined the opportunities to participate as follows:

Demo your stuff

Book a free table in one of the demo rooms and show off your game or game-related project. If it has a social gaming focus, all the better. Be prepared to discuss your project, the creative process, and the industry in general with conference attendees.

Speak on a panel

If you’ve got something to say on the use of games for research or the future of game development, you might want to put your name in to take part in one of the conference guest panels.

Get Jamming

Sign up to participate in the day-long Journalism Game Jam and explore how video-gaming can improve journalism or, if you have a discerning eye, apply to judge the results of the jam.

Be a Sponsor

Corporate or local game companies may wish to help out (and get their name out there) by donating incentives, prizes and food for the students participating in the Game Jam or for the conference in general.

However you decide participate, you can get in touch with David Leach via dleach(at)uvic(dot)ca to sign up or get more details. And even if you decide not to do any of the above, you should come out to UVic on March 9th and check out the conference anyway. Feedback on the scheduled events has been very positive so far, so it should prove to be an entertaining and informative occasion for all.

Edit: Here’s a document David sent me with more details: Games without Frontiers IdeaFest Event

OrcaJam III Early Bird Tickets Gone After August 1st!

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I like to think Diane Arbus would be photographing Game Jams if she were still alive…

OrcaJam III (or eye eye eye as I like to call it) is coming up fast. Even faster is the due date for the early bird tickets. Organizer Andy Moore recently sent out this message:

“We need to settle on TShirts and get them printed – and we need to order the catering – by August 1st. That means any signups AFTER August 1st become a pain in the butt. So:

If you purchase after August 1st, the ticket price will be higher and there will not be a TShirt for you at the event.

Please spread the word to anyone you know that was *considering* going. Tweet it, post to facebook, anything you can 🙂 I want to make sure nobody comes out disappointed!”

So sign up for OrcaJam before Thursday to get the lower rate *and* a nifty T-shirt! That’s a heckava deal. Share the good word with your friends! OrcaJam is always a good time, so everyone wins!

For more info on OrcaJam, check out the homepage at www.orcajam.com

To register, go here: OrcaJam registration

To visit LEVEL UP, go here: http://www.meetup.com/levelup/

May Monthly Meeting: Happy Anniversary!

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Arrangements are being made to have a small cadre of cavemen and police officers come sing to us while playing a stone piano.

This is a reminder of the monthly meeting for May taking place on this coming Monday evening. This month’s meeting falls on our 2nd Anniversary: that’s two years of local game creators getting together, sharing projects, stories, and techniques, and having a blast while we do it. We’ve grown a lot over the last couple years, and there’s no sign to that ending anytime soon. Congratulations Victoria! Keep on rocking!

Speaking of rocking, last night’s showing of Indie Game: The Movie was a big success and the thought-provoking documentary will no doubt be a big topic of conversation at the meeting on Monday. Thanks to everyone who braved the wilds of Langford to attend.

As always, everyone is welcome to bring any projects that they’ve been working on to share with the rest of the group on Monday.

Details:

Monday, May 7th

The Collard Room – Swans Hotel and Brewpub

506 Pandora Avenue, Victoria, BC

Doors open at 4:30pm

RSVP via the Meetup event: Show & Tell @ Swans