IGDA Victoria is an organization designed to keep the local game development community connected and collaborating by sharing each other’s experience & knowledge.  No matter your specialty, experience level or studio size, we are all equals.  For more, check out our Anti-Harassment Policy

The IGDA is the largest non-profit membership organization serving individuals who create video games.

Victoria’s Chapter is organized by Graham Davis (Velvety Couch Games, TinyMob Games),  Chris Lefebvre (Appodeal, Tilting Point, Indie Prize), Dylan Gedig (Red Nexus Games), Mel Reams (Referral Sasquatch) & Jay Prost.

Of course, without the generous support of our sponsors in Victoria’s flourishing games and tech industry, and the participation of our active developers, none of this would be possible.

The Main Event

Monthly Speakers / Demo Nights

Game Dev Hack Night

Bi-Weekly Dev Night

A Casual Gathering

Monthly Afternoon Get Together

December 13, 2016 in Uncategorized

The Main Event – “Demo-Cember” Night

IGDA Victoria is the latest organization to join the Indie Prize Scholarship Program as a Nomination Partner for the International Indie Prize Showcase. Victoria, BC, Canada is a growing presence…

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September 20, 2016 in Chapter News

Indie Game Funding

Time is running out to apply for funding from the Canada Media Fund! Fortunately Mike Wozniewski of Hololabs and Eric Jordan of Codename Entertainment put together an awesome slide deck packed with…

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February 3, 2016 in General

Practical Legal Tips for Launching and Growing a Studio

In December Kellen Voyer of Voyer Law, a cross-border law firm advising startups and game studios on California and Canadian corporate and technology law, came to share tips for launching…

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January 25, 2016 in General

OrcaJam 6 Memories

Last September was the sixth OrcaJam! It kicked off with an excellent keynote by Raphael Van Lierop, the Creative Director behind the crowdfunded, commercially successful, and beautifully rendered survival game…

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Let’s Play YYJ!

Check out the amazing work of the developers in our community.


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Because Twitter.



Maybe we’ll stream something.  If we do, it’ll be here.



When we’re done streaming it on Twitch, we’ll take out all the boring stuff and jokes that didn’t land and put it here.


We Can’t Wait To Hear From You.