IGDA Victoria works to promote the game development industry of Victoria, BC, Canada, to grow the careers and opportunities of our game developers, and to attract and retain talent for local game development studios.

Victoria’s Chapter is organized by Chris Lefebvre (Tapdaq, Indie Prize), Eric Jordan (Codename Entertainment, DigiBC), Graham Davis (KIXEYE, Velvety Couch Games), Dylan Gedig (KIXEYE, Red Nexus Games), Mel Reams, Jay Prost & Bethany Williams.

Of course, without the generous support of our sponsors in Victoria’s flourishing games and tech industry, the participation of our active developers, and our tireless volunteers, none of this would be possible.

The Main Event

Monthly Speakers & Game Demos

Game Dev Hack Night

Bi-Weekly Developer Hack Night

A Casual Gathering

Lazy Weekends Chatting Games

Women In Games

Networking By & For The Amazing Women in Our Industry

May 28, 2018 in Meetings

The Main Event: Fireside Chat with Chris Dupuis (Formerly Wizards of the Coast)

Our next main event is a fireside chat with Chris Dupuis! Head over to meetup.com to RSVP, you don’t want to miss this one! Codename Entertainment announced today the hiring…

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April 23, 2017 in Uncategorized

The Main Event – Procedural Level Generation in Unity for M.E.R.C.

Graham Davis, now at Kixeye, came to talk to us about the procedural level generation system he created in Unity for TinyMob Games‘ M.E.R.C. His talk went over why procedural level…

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April 2, 2017 in General, Meetings

The Main Event – Shaders in Unity

For the March Main Event Dylan Gedig of Red Nexus Games came to talk to us about shaders. If you look at what wikipedia has to say about them, they sound intimidatingly…

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February 11, 2017 in Uncategorized

The Main Event – Battlesnake Sneak Peek

Thanks so much to Noah Warder, People Operations Manager at Sendwithus, for coming out to tell us all about Battlesnake and how it grew from a tiny hackathon at UVic to…

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Let’s Play YYJ!

Check out the amazing work of the developers in our community.


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Maybe we’ll stream something.  If we do, it’ll be here.



When we’re done streaming it on Twitch, we’ll take out all the boring stuff and jokes that didn’t land and put it here.