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April Monthly Meeting featuring Andy Moore on Rapid Game Prototyping

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Apparently it involves massive quantities of energy drinks... and a soul full of rage!

This is a reminder of the monthly meeting for April taking place on this coming Monday evening. This month’s meeting features a talk by Andy Moore of Radial Games. From the Meetup description:

“Rapid prototyping, high-speed development, pivoting, and best of all… working examples of how I’ve executed a few dozen games since new years, experimented with new tech, and making some breakthrough design decisions. I’ll talk about the tools I use to deliver prototypes so quickly, from the IDE down to the project-management and collaboration tools. If you want to learn how to make things quicker, come on down and take a listen!”

As always, everyone is welcome to bring any projects along that they’ve been working on to share with the rest of the group, and there will be lots of discussion about local goings on in the Victoria game development community.

Details:

Monday, April 2nd

The Collard Room – Swans Hotel and Brewpub

506 Pandora Avenue, Victoria, BC

Doors open at 4:30pm. Talk should start at about 5:15.

RSVP via the Meetup event: Show & Tell @ Swans

Of Game Awards and Elected Boards

By | Chapter News, General, News | No Comments

And the award for the most subtle and least exploding awards show logo goes to...

The Canadian Videogame Awards Finalists have been announced. Along with the usual studio nominees like Ubisoft and EA, there are a number of indie developers who made the finals including:

Not only that, but an indie game is a finalist for the most awards: Superbrothers: Sword & Sworcery EP by Capybara is a finalist in nine categories. The awards take place during Fan Expo Vancouver on Saturday, April 21st, 2012.

In other news, the results are back from the 2012 IGDA Board Election. The two vacancies on the IGDA Board of Directors will now be filled by Sheri Rubin and Ed Fries. You may remember Sheri from an Awesome Talk that she gave to our group back in October of last year. Congratulations to both Sheri and Ed!

Are We Kickstarting a New Era of Game Development?

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C'mon kid, this thing ain't gonna start itself!

There’s been a lot of buzz lately about Kickstarter projects by well-known game developers on the interwebs lately. It began with Tim Schafer and his old-school “Double Fine Adventure” Kickstarter project which not only reached its funding goal in very little time, but surpassed it to record-setting levels. This got the attention of Brian Fargo of InExile Entertainment who decided to start a Kickstarter project of his own: the much requested sequel to Wasteland. Brian Fargo’s funding goals were a bit more ambitious than Schafer’s: he was aiming for $900,000 to Tim Schafer’s $400,000. Regardless, he soon attained that goal and left it behind. Last time I checked, they were at over $1.6 million in funding.

So what does this all mean? Both of these projects are ones that the game publishing companies had no interest in backing, most likely because the projects were determined to be too niche, with a limited audience, and therefore too risky to invest any money into. Kickstarter, and crowd-funding websites like it such as Indiegogo are providing an alternative to the traditional game publishing model. Game developers can now go directly to gamers to get the funding they need to make the game that both groups want to be made. As Brian Fargo and In-Exile noted on their Kickstarter page:

“This is a paradigm shift that is way bigger than Wasteland 2. This is the beginning of a new era in gaming where the developer gets to work directly with the fans to build the type of product that the fans want. No focus groups, no pitches to the marketing team, no trying to get an executive committee to group-think their way to a project green-light. Now we just have a developer with a creative idea that resonates and a group of dedicated fans who are willing to lay down their money to buy it.”

It’s an exciting time for indie developers. And it is made more exciting by the announcement of a new initiative: Kicking It Forward. Not content to rest on his laurels with the success of the Wasteland 2 campaign, Mr. Fargo has instead proposed that successful campaigns donate 5% of their profits back into the Kickstarter community to help fund other indie projects. Whether this initiative takes off or not remains to be seen, but as of this writing eleven projects have already adopted the idea and can be found listed on the new website: kickingitforward.org.

Mid-March Pub Social This Saturday

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I'm not sure it's such a good idea to lead the lion to that tasty, tasty lamb.

Mid-March: half lion, half lamb. Would that be a liomb or a laon?

Anyway, this is a reminder of the Mid-Month Brewpub Social coming this Saturday. Come on out, be geeky, and talk games with the rest of the Victoria Game development community. Hope to see you there!

Note: Don’t worry if the meetup event is full, there should still be room for you. If not, grab a table in another part of the pub and start your own satellite Game Dev meeting! We’ll send delegates over to discuss strategic alliances.

When:

Saturday, March 17, 2012, 2:30 PM

Where:

350-B Bay Street

Victoria, BC

Phone: 250 380 0706

Website: http://www.moonunderwater.ca

RSVP:

Level Up meetup event

March Monthly Meeting: Home Alone from GDC

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Fun Fact: This game was developed by none other than Bethesda Softworks - the folks who brought us Fallout 3 and the Elder Scrolls games. Everyone's gotta start somewhere!

This is a reminder of the monthly meeting for March taking place on this coming Monday evening. This month’s meeting features all of us unfortunates who aren’t off having a wonderful time at GDC this year. Hopefully we won’t be attacked by burglars as we drown our sorrows. As always, everyone is welcome to bring any projects along that they’ve been working on to share with the rest of the group, and there will be lots of discussion about local goings on in the Victoria game development community.

Details:

Monday, March 5th

The Collard Room – Swans Hotel and Brewpub

506 Pandora Avenue, Victoria, BC

Doors open at 4:30pm

RSVP via the Meetup event: Show & Tell @ Swans

The Medium is the Message

By | Chapter News, Events, General, Meetings | No Comments

Or massage. Whatever you like. Although that doesn't look like much of a massage to be honest.

Here at IGDA Victoria headquarters, we do everything we can to help the local game development community grow and flourish. A large part of that is keeping up the lines of communication between the game creators and this organization. We do this primarily through this website/blog, and through various social media including Twitter, Facebook, and Google+.

One of the new things that we’re starting is a mailing list through Google Groups. The IGDA Victoria Chapter Mailing List is your source for essential news and event announcements. It will consist only of meeting and event notices and other basic chapter related news emailed to you with the goal of not cluttering up your in-box.

One other thing that we’re working on is a member survey. We want to get everyone’s feedback on what they’re interested in seeing happen with the group so that we can try to accommodate people’s interests and goals. Sign up to the mailing list and stay tuned for an announcement about the survey in the near future. Let your voice be heard!

February Monthly Meeting: Highlights from Global Game Jam 2012

By | Chapter News, Events, General, Local News, Meetings, News | No Comments

Colton's smiling. This can't be good.

This is a reminder of the monthly meeting for February taking place on this coming Monday evening. This month’s meeting features jam organizer Colton Phillips reporting on highlights from the recent Global Game Jam as experienced last weekend at our own local GGJ site at the University of Victoria. It was a fantastic time for all and some great projects came out of it. Hopefully, some of the participants will bring along their projects to Monday’s meeting to show off. As always, everyone is welcome to bring any projects along that they’ve been working on to share with the rest of the group, and there will be lots of discussion about local goings on in the Victoria game dev community.

More game jam photos below.

Details:

Monday, February 6th

The Collard Room – Swans Hotel and Brewpub

506 Pandora Avenue, Victoria, BC

Doors open at 4:30pm

RSVP via the Meetup event: Show & Tell @ Swans

Are Video Games Art? The Smithsonian Thinks So.

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Sure video games are pretty, but they aren't no "Dude, Where's My Car?"

There was a bit of a kerfuffle a short while ago when Roger Ebert, film critic for the Chicago Sun-Times declared that video games can never be art. Now, Roger Ebert makes an intelligent and well-thought out argument to support his views, but ultimately arguing whether or not something is art is a futile endeavour. The art world gave up on the idea ages ago. In light of the works of Marcel Duchamp and Andy Warhol and their kin, everyone has pretty much agreed that if an artist declares their work to be art, then so be it. A urinal installed in a gallery? Sure. A stack of Brillo boxes? Okay. Video games? Why not?

With this premise in mind,  a cool new exhibition opens this Spring at the Smithsonian American Art Museum in Washington, DC. Running from March 16th – September 30, The Art of Video Games examines video games as an artistic medium through it’s forty year history. 80 games spanning the entire history of video games will be featured and were chosen with the help of the public from a list of hundreds. The exhibition includes all sorts of fun events including talks with industry legends Ken Levine and Nolan Bushnell, and performances by ComputeHer, 8 Bit Weapon, Triforce Quartet, and University of Maryland’s Gamer Symphony Orchestra. And the best thing? It’s travelling to the EMP Museum in Seattle next spring, so we’ll be able to check it out here from the comfort of the West-coast.

This Game Jam Just Got Global

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It's a choose your own adventure where every choice is a winner!

You may recall some recent posts here extolling the virtues of Game Jams. Perhaps you heard about Orca Jam 2011 happening here in Victoria but it was too late – you’d already signed up your cat for Yoga classes and couldn’t make it out. Now here’s your chance to redeem yourself. Sign up for the Global Game Jam and participate in a worldwide jamtastic phenomena from right here in cozy little Victoria!

Three points of interest from the official site:

  • The Global Game Jam (GGJ) is the world’s largest game jam event, so if you were waiting for the biggest wait no longer.
  • GGJ brings together thousands of game enthusiasts participating through many local jams around the world which makes for excellent networking opportunities.
  • GGJ is an official project of the International Game Developers Association (IGDA) which means that I am contractually obligated to be enthusiastic about it.

Now that you’re stoked to participate, you should head over to the local jam site page (this year it’s being held at UVic) and register. More information will be released as the time gets closer, so keep an eye out here for updates. And remember, if you don’t want to participate in the GGJ, you can always show up for the Minecraft LAN Party instead. Or you could remain home, eat corn chips, and dream of what might have been.

GameHouse Canada Steps Up Its Hiring Game

By | Careers, General, Local News, News | No Comments

Alex Mendelev, general manager of GameHouse Canada, takes a moment to reflect on one of his games. Photograph by: Darren Stone, timescolonist.com

You may have already seen the article in the Victoria Time Colonist or read their press release, but in a follow-up to the story I posted earlier in the month, it appears that GameHouse Canada is looking to hire even more people than originally mentioned. Now they’re talking about doubling their workforce by adding at least 20-25 employees. Along with Microsoft Studio Victoria’s goal of bringing on 50-60 people, we’re now looking at potentially over 80 new jobs for game creators in Victoria. Wow. Things are definitely looking up for the local game development community. At this rate, we may have to start holding IGDA Victoria meetings at the Memorial Arena.