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Fireside Chat about the Business of Video Games Recap

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Photo: Jacob Schwartz

Photo: Jacob Schwartz

LevelUp/IGDA Victoria’s last speaker was Alex Mendelev, who was kind enough to step in when Eric Jordan of DJ Arts was unable to make it. He joined us for a fireside chat about the business of video games.

Who is Alex Mendelev?

He is currently CEO of TinyMob, was previously GM of GameHouse, and before that he worked at Airborne Mobile (a content distribution company) in Montreal. At Airborne he was promoted to head of technology, decided that at age 26 he probably should not be in that position, and switched to a business role.

Alex moved to Victoria because he was looking for an excuse to move back west (his wife’s family is here), got connected with Russ Ovans, one of the founders of Backstage Games, and joined Backstage in 2009.

Why should we care about free to play?

Because 90% of the revenue on the iTunes appstore is from free to play games.

How do you make money on free to play games?

There was a talk by a Chinese developer called 7 deadly sins of social games that described how to make money by eliciting emotions in the player. Some emotions monetize better than others – for example competition/revenge can work particularly well, but depend on a close relationship between the players in competition.

The drive to complete a collection works well too. Vanity can work, but you need to offer players a compelling reason to care about having the coolest looking avatar, for example.

How ethical are free to play games? Is it douchey to let people play a little bit, then start hitting them up for cash?

The pre-pay model seems much less fair. $50-$60 is a lot to pay for a game that you can only judge by reviews, pictures, and videos when you can’t get a refund if you end up not liking the game.

Has the model changed since you started working in games? Is free to play still a good strategy for a small company?

Consumers are more aware now and more sensitive to companies dipping into their pockets early in the game.

It’s also harder to get users into your game. Average cost of user acquisition on mobile is around $2. To make money, you need to be sure you can make more than $2 per user over the lifetime of your game.

Players expect games to be extremely polished now and it’s important to handle launches carefully. If your game doesn’t grab users right away, they’ll just do something else.

What is TinyMob’s user acquisition plan?

TinyMob is planning to launch Tiny Realms in Spring 2014. They’re working very hard to create a community around the game so that players who are already engaged will help spread the word. TinyMob Games plans to augment organic growth with paid user acquisition campaigns.

What has your experience as a founder at TinyMob been like?

Much more stressful than just being an employee. Also very interesting and positive. At TinyMob, Alex does business development and marketing, Chris Hoefgen does tech, and Jamie Toghill does project management.

Will TinyMob do another round of funding post launch?

It is a possibility, they’ve had a lot of interest.

What was it like raising the first round of funding and how did you do it?

Alex showed off the art they had so far and told the story of the game, starting with local investors. It helped to have a previous exit (Backstage was bought by Real Networks for their GameHouse division).

Getting funding was mostly about telling the story of TinyMob and what they planned to do. Over 90% of their funding was local, and it all came from angel investors.

Games are hard to pitch to investors, some of them just don’t invest in games at all due to prior bad experiences.

Alex has been getting to know investors for the last 4 ½ years because his long term plan was always to start a company. Victoria is a small city and you should know all the movers and shakers.

The Victoria BC Startups meetup is a great place to meet business minded people/entrepreneurs. Trade commissioners are also very useful for introducing you to people.

Why did Alex decide to go business school after getting his comp. sci. degree?

After attempting to cofound a company with a friend who was also technical, he realized that at least one of them needed to have some business sense and it wasn’t going to be the other founder.

If we should know all the movers and shakers in Victoria, how do we find and get to know them?

If you have a compelling reason to meet with someone and ask them questions, most people will meet you at least for a coffee. Everyone goes for coffee, everyone needs to eat lunch. Linkedin is also a fantastic resource.

How useful was your business degree?

Alex’s first degree was in comp. sci and his original career goal was to become CTO of a large company. He ended up deciding he didn’t want to have to compete with brilliant recent grads when he was 50 and getting a business degree was his way to diversify, as well as allowing him to work in the part of the product lifecycle that he preferred.

Developers can get squeezed because they work in the middle of the lifecycle between inception and QA. QA is always under time pressure because they work at the end of the lifecycle, but business development people at the very beginning of the product lifecycle have the most freedom from time constraints because development doesn’t even start until their part is done.

With a major in comp. sci. and a minor in business, where should I focus?

Negotiation is especially useful, as well as being something Alex particularly enjoys, but basically any business course is useful because it’s such a different field from comp. sci.

People tend to think MBA programs are really intimidating and full of total geniuses, but they’re actually like any other program – there are a few brilliant people but most of the class is going to be people just like you.

Regarding monetization, western people seem to lean toward aesthetics and away from pay to win. Is this changing?

People do dislike pay to win because that forces them to pay to be able to compete, but people also prefer paying for items that affect their gameplay experience. About 90% of revenue will come from utility items vs items that just look cool.

What should you look for when hiring a business person?

Can you get along with them for a long time? What kind of track record do they have? Give them a test – for example, if you need someone to pitch to publishers, get them to pitch to you. If you don’t find their pitch compelling, don’t hire them.

How did you hire the first few employees at TinyMob before your funding came in?

TinyMob hired three people before they got funding. They found people who were passionate about games and were very upfront about what TinyMob could offer them.

When hiring people without necessarily having a lot of money to throw at them, think about what else you can offer them – equity, bonuses, full time, part time, being paid to develop a game by a third party.

Alex also had a question for the audience: how much interest is there in the Video Game Startup Bootcamp?

Most of the room raised their hands, which prompted a followup question:

What might stop someone from wanting to go into business making games?

Fear of losing the core of making games that people actually enjoy – having to compromise their vision to make money.

Worries about balancing making money with getting to build what you like.

A member of the audience had an especially good point about the business of games – actually shipping games is a huge pain point for developers. Taking 10 years to finish a game because you’re working at subway to barely pay your rent naturally makes people give up long before they ship. If you’re serious about people ever seeing your game, you need money.

At TinyMob Alex and his coworkers discussed whether seeing how difficult business really is would scare off potential entrepreneurs, and decided that it’s still best for people to know what they’re getting into. If you’d like to know what you’re getting into, don’t forget to sign up for the Video Game Startup Bootcamp – it’s only a couple of weeks away and it’s completely free!

Thanks again to Alex for coming to talk with us and to Chris Tihor for leading the discussion.

Survey Results – Raw and Uncensored!

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As I threatened at the last monthly meetup, I’m posting the results of the survey here on the internets. I have removed the names and contact info from those who provided it for national security purposes. I will be contacting those who have expressed an interest in giving a talk or organizing something in the near future. However, GDC is next week so that may put a crimp in my plans. Regardless… enjoy!

Summary

Which of the following best describes your current occupation?

Student 2 7%
Independent Game Developer 6 21%
Developer w/ Company/Organization 7 24%
Freelancer/Contractor 2 7%
Academic 2 7%
Game Journalist/Blogger 0 0%
Hobbyist/Gamer 4 14%
Not in Industry/Interested 3rd Party 3 10%
Other 3 10%

Areas of Interest

What area(s) of game development interest you?

Art – 2D Art 15 4%
Art – 3D Modeling 12 3%
Art – Animation 12 3%
Art – Character Modeling 8 2%
Art – Cinematics 6 2%
Art – Conceptual Art 7 2%
Art – Technical Artist 7 2%
Art – Texture Art 7 2%
Audio – Audio Implementation 5 1%
Audio – Audio Programming 5 1%
Audio – Dialogue / Voice Over 4 1%
Audio – Music 8 2%
Audio – Sound Effects 9 2%
Business – Company Management (VP, CEO, etc) 8 2%
Business – Finance 4 1%
Business – Human Resources (HR) 2 1%
Business – Marketing 11 3%
Business – Public Relations 5 1%
Business – The Business of Indie Games 14 4%
Design – Character 11 3%
Design – Dialogue 11 3%
Design – Gameplay 21 5%
Design – Level 15 4%
Design – Narrative (Quest/Story) 14 4%
Design – User Interface 16 4%
Journalism – News 3 1%
Journalism – Op/Ed 3 1%
Journalism – Reviews 4 1%
Production – Producer 6 2%
Production – Project Manager 8 2%
Production – Quality Assurance (QA) 4 1%
Production – Team Management 11 3%
Production – Technical Writing (Documentation, Manuals, etc) 5 1%
Programming – A.I. (Artifical Intelligence) 17 4%
Programming – Audio 7 2%
Programming – Engine 13 3%
Programming – Gameplay 18 5%
Programming – Graphics 11 3%
Programming – Physics 14 4%
Programming – Tools / Toolsets 12 3%
Programming – User Interface 13 3%
Other 2 1%

What game genre(s)/focus are you interested in learning more about?

AAA Titles 9 7%
Academic / Research 10 8%
Casual Games (Download) 14 11%
Casual Games (Web-based) 14 11%
Educational Games 9 7%
Independent Games 19 15%
iOS (iPod / iPhone / iPad) 11 9%
Mobile 14 11%
Serious Games 12 10%
Social Games 13 10%
Other 1 1%

Events/Meetings

What types of formats would you like to see in our monthly meetings?

Speaker 20 26%
Panel 23 30%
Round Table 12 16%
Workshop 20 26%
Other 2 3%

From the formats chosen above, are there any specific topics/details you would like to see covered?

andy moore Victoria Games Art Jam (Creative Commons?) ^^ similarly accessable but “usable” work shop events –> emphasis on fun I think it’d be interesting to talk about gender representation in games, or about the critical analysis of games. I think we covered them pretty well during the meetup in which we discussed the survey. Playtest-o-rama ARCADE: just a giant recurring informal focus group. Everyone take turns playtesting each other’s games. – I am particularly interested in hearing local speakers talk about their game projects, whether they be one-person / small team projects or larger game studio projects. – Workshops for getting started with different game-making tools, such as Unity, etc., would be cool. I’m not sure if something like that would be feasible though since volunteers would likely be required to run the workshops + it would be hard to appeal everyone’s interests (art, programming, etc.)Anything revolving around Unity and iOS development Source Code Purchasing Yay/Nay. Thoughts on Video Game Cloning Revenue Sharing Agreements… Good Call? Raising funds, business startup issues, games marketing Current and future trends in gaming Review of local gaming industry team/company collaboration

What type(s) of social events would you like to see the group hold?

Dinner at a Restaurant 6 8%
Game Nights 18 23%
Picnic 2 3%
Pub Night 17 21%
Socials with Other Groups/Chapters 12 15%
Game Jams 23 29%
Other 2 3%

Please tell us your preferred channel(s) to receive updates from the group.

Facebook (www.facebook.com/groups/LevelUpVictoria/) 17 26%
LinkedIn 3 5%
Mailing List 13 20%
Twitter (twitter.com/IGDAVictoria) 9 14%
Website (www.igdavictoria.com) 6 9%
Meetup.com (meetup.com/levelup/) 17 26%
Google+ (www.google.com/+Igdavictoria) 0 0%
Other 0 0%

Volunteering

Would you be willing to volunteer to help the group?

Yes 16 55%
No 13 45%

If you answered “Yes”, describe in what way you would be willing to help.

I am currently very limited as far as my availability goes, but I am a professional web developer, and would be willing to host and even work on a website for the group. I already volunteer to help organize the group 😉 Blog posts, meeting agendas, sitting at registration desk/convention booth and trying to look helpful I’ve been working in the industry for six years, and I came through a more academic route. I’m interested in all sorts of games from AAA to card games and in the critical analysis of games. I’d be more than willing to share my experiences. Alternatively, I’d also be willing to help out as a volunteer at the occasional event – assuming the timing works out for my home and work schedules. I’m willing to help with group events/game jams time permitting. I could man a booth, man the door, whatever is needed 🙂 But like I said, it would be time permitting…I’ve got quite a bit on my plate at the moment. Advanced warning would increase chances immensely. I don’t have any more time after of the time I already spend volunteering with the game indusry (our CEO dinners, serving on DigiBC Policy Group, etc). I could probably help with poster design – if needed. Or just general set up – take down at avents – time permitting. anything really Event setup/teardown, manning booths, etc. I’d be happy to continue helping out at game jams or representing IGDA at events. Absolutely any way I can. Not sure yet, as I’m new to the group. General IT skills, some programming; design for print & electronic formats, photoshop, sculpture in physical media; have run various small/medium events, workshops and projects and aspects of large festival events; volunteer training & coordination (but never above being a grunt myself). not sure don’t live in victoria, but I will do what I can I don’t have much actual game development experience. I do have a lot of development and organizational experience. I’m also willing to take on roles where you just need to have somebody there (“warm body”) such as technical support or registration. knowledge in design and educational titles

Would you be interested in running a group event?

Yes 5 17%
No 24 83%

If you answered “Yes” what kind of group event would you wish to organize?

A panel dealing with startup issues for game studios. um Possibly at a future date if I find myself getting involved in IGDA. Again, I’m new to the organization, so I don’t know yet. i would demo my ludology

Would you be interested in giving a presentation at one of our monthly meetings?

Yes 11 38%
No 18 62%

If you answered “Yes” what subject would you like to give a talk about?

Overview of 3D art to game pipeline on sample project. Educational design pitch docs and iteration design pre production on small titles the importance of qa customer and production management. (for comission titles) the importance of modular mechanic functionality on small titles i am not sure The business of video games. I recently finished my PhD studying computer poker and I could give a talk about state-of-the-art poker AI. I’m not sure if this fits the scope of the group, but I would be happy to fill a speaker slot if needed. I can talk about various aspects of design (I’ve done a lot of systems and open world mission design) and about prototyping and iteration. I could also give a talk about the history of games – an area that I have a growing interest in. Or a primer on the critical analysis/theory of games. Game Design Learning from Failure RPG in post secondary education UVic Computer Science Dept – connecting with students something, not sure what and not right away

Feedback

Do you have any additional comments or feedback you’d like to share with the chapter coordinators at this time?

I’ve been having a really fun time coming out to meetings and getting to know the other members of the indie community. Thank you so much for organizing this group! You are awesome. great job. great communication. great global game jam. focus on the fun and games and use creative solutions to make the IGDA feel like a big beautiful thing in Victoria BC. I previously provided feedback to Chris on the important strategic elements that I think IGDA in Victoria should consider. I can re-send if needed. You guys are awesome for making this such an active group! I appreciate what you guys do! I haven’t been able to make it to as many meetups lately, but hope to get out for the next one. Great work so far! Keep kicking ass!thanks for doing what you are doing. Great group Well organized/run Good job. The last talk was very good. I’m enjoying the monthly meetups and the other events that IGDA has organized recently. Thanks for putting them on! I’m attempting to clear up my Mondays, and I should be able to start attending the monthly meetings soon.

Number of daily responses

March Monthly Meeting – Survey Results and GottaCon

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gc2014logowebfinal

This is a reminder of our monthly meeting for March taking place on this Monday, March 3rd. This month we’ll be taking a look at the results of our annual survey and making plans for the year accordingly. Also, our meeting falls on the day after GottaCon, so we’ll be having an impromptu round table with the folks who attended to discuss the experience.

We have a private room with a projector and a ton of space. Show off your current projects; do some play-testing; or just relax and enjoy the awesome local food and craft-brewed beer.

Schedule:

  • 4:30pm: Doors open (room is locked earlier)
  • 5:10pm: Opening announcements by group organizers
  • 5:15pm: Featured presentation
  • 5:45pm: Open stage for show-and-tell, networking and socializing
  • 7:30pm: Venue closes (We are free to move to the main bar if we wish)

See you there!

Details:

Monday, March 3rd

The Collard Room – Swans Hotel and Brewpub

506 Pandora Avenue, Victoria, BC

Doors open at 4:30pm

Please RSVP via the Meetup event: The Main Event

What Time is it? It's Annual Survey Time!

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Fill out the survey or we will be forced to send this man to your home.

Fill out the survey or we will be forced to send this man to your home.

Every year around this time, we at LevelUp – IGDA Victoria headquarters start thinking about all the great times we had during the last year. I mean, last year was pretty stellar: OrcaJam was bigger and better than ever, we had a great showing at Discover Tectoria, a fun party at the newly opened Interactivity Board Game Cafe,  and we had nine(!) awesome presenters at our monthly Main Event, including Richard Vahrman who came all the way from Brighton, UK to be with us. This is when we start scratching our heads and asking ourselves: Well what the heck are we gonna do this year?

That’s where you all come in. We’re going to get you, our members, to fill out a handy survey that we meticulously constructed for the express purpose of gathering your collective brain juice to help us plan for the next year. Please fill out this survey as completely and thoroughly as you can. We want to know your ideas and opinions about what the group should be up to. After all, LevelUp – IGDA Victoria is your group too.

The survey will remain active for the next two weeks, and then we’ll close it down, review the results and present our findings at the Main Event for March. Following that, the results will be posted on this website. So get cracking on that survey, so that this year will be even more incredible than the last one!

LevelUp – IGDA Victoria Member Survey 2014

February Monthly Meeting with Scott Drader

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Scott's the one on the right-hand side with the juicy brain.

Scott’s the one on the right-hand side with the juicy brain.

This is a reminder of our monthly meeting for November taking place on this Monday, November 4th. This month’s feature presenter is Scott Drader from Metalhead Software.

Scott co-founded Metalhead Software, a local game and software development studio, in 2009. Metalhead is currently on the home stretch to launching its first major game IP this spring: BigFly Baseball.

Scott’s talk, “A BigFly Baseball Pre-Mortem” will cover the ups and downs of the game’s development process and discuss the upcoming challenges around launching a multi-platform game with a small team. Come join us for Scott’s presentation and hang around afterwards to socialize and check out some of the games made in Victoria last weekend at Global Game Jam.

We have a private room with a projector and a ton of space. Show off your current projects; do some play-testing; or just relax and enjoy the awesome local food and craft-brewed beer.

Schedule:

  • 4:30pm: Doors open (room is locked earlier)
  • 5:10pm: Opening announcements by group organizers
  • 5:15pm: Featured presentation
  • 5:45pm: Open stage for show-and-tell, networking and socializing
  • 7:30pm: Venue closes (We are free to move to the main bar if we wish)

See you there!

Details:

Monday, February 3rd

The Collard Room – Swans Hotel and Brewpub

506 Pandora Avenue, Victoria, BC

Doors open at 4:30pm

Please RSVP via the Meetup event: The Main Event

Big Honkin' Victoria Global Game Jam Post

By | Chapter News, Events, General, Local News, News | No Comments
Be here.

Be here.

Victoria Global Game Jam                  

24-26 January 2014

VIATeC Accelerate Tectoria

2659 Douglas Street, 2nd Floor, Victoria, BC

This here is a massive information post for LevelUp – IGDA Victoria’s first Global Game Jam event. It’s going to be a crazy weekend, and it’ll be great to have you involved. This post should contain all the information you’ll need to prepare for the jam itself. Please read it carefully. There will be further details at the start of the jam.

Contact Details:

If you have any questions about the jam, or problems leading up to or during the event, please contact: igdavictoria<at>gmail.com

The organizing committee reserves the right to remove people not acting in the spirit of the event, so play nice and respect people and property.

How long is the event?

Registrations open at 5:00pm on Friday 24th of January, with the opening presentations starting at 6:00pm Please allow enough time after you arrive to bring any equipment you’re supplying yourself into the building and register.

Games are due to commence upload by 3pm on Sunday 26th of January. Visitors are invited to check out the results of the jam from 4pm – 6pm. After that it’s pack up, clean up and head out for home or perhaps a quick after-beverage with some of your fellow jammers. The venue will be closed by 7pm.

Please note: Jammers are expected to be in attendance for the majority of the jam. Regular escapes for fresh air or food are just fine. And of course a good night’s sleep is encouraged. There are formal proceedings at the beginning and, to a lesser extent, the end of the jam, and all participants are required for both of these events.  All jammers need to wear the ID given to them when they register whilst jamming.

See the timetable later in this document for full details on what happens when during the event.

Who will be there?

We are expecting anywhere from about 30 – 60 people to take part in the Jam. Jammers are from a range of backgrounds with a varying degree of experience from ‘professional developers’ to students.

There may also be industry and media guests visiting during the jam. They would be walking around the labs, and will observe and talk to the teams, eager to find out what you’re making and how it’s going. Please note that these visits can happen at any time day or night, so be aware of people in the labs, and your own conduct through the weekend.

Where is the Jam?

Victoria Global Game Jam is being held at VIATeC Accelerate Tectoria in the Scott building at the corner of Douglas and Hillside, 2659 Douglas Street, 2nd Floor, Victoria, BC

Parking is available in the attached lot, but is limited. You can help out with this by car-pooling or using public transport. Get in touch with organisers if you would like assistance organising a car pool or jump onto the Level-Up – IGDA Victoria Facebook group and see who’s travelling from your area.

Public Transport

To get to VIATeC Accelerate Tectoria, catch any bus from downtown that runs up Douglas and get off at the Times Colonist building then walk up the block. Check out the Victoria Transit site to plan your journey

What do I need to bring?

Because the Game Jam is a closed event, it is important that people bring the right equipment to last them the entire weekend. Please note, we will be taking security precautions for those bringing their own computer equipment, but in the end it is each jammer’s responsibility to be aware of their equipment.

Please make sure you bring the following with you

  • Photo Identification for registering on the first day
  • Any computer equipment you need (nothing is provided by the venue)
    • Note that for security, please label all computer equipment you bring with your name and a contact number/email.
    • No speakers will be available, bring your own headphones.
    • There will be sufficient power bars for powering equipment and wired network/internet access.
    • Reasonable use restrictions apply to internet access. If you want to listen to music during the jam, firstly bring headphones, and secondly bring MP3s or CDs, rather than streaming music from the web.
  • Food and Drink
    • No meals will be provided. There are some stores and restaurants nearby if you don’t feel like packing any food yourself.
    • Feel free to bring any favourite drinks and snacks, although be aware that there’s only so much room in the fridge.
    • There will be a constant stream of tea and coffee available, please bring a sealable water bottle.
    • No Alcohol – Please note this is not a licensed event – you can hit the bar at the end of it all.

When does stuff happen?

The Global Game Jam will be run to approximately the following timetable:

Friday:

5:00pm            Registrations open

6:00pm            Official GGJ Keynote Address Unveil the “secret theme” of the jam

6:30pm            Team forming, game pitching

7:00pm            Teams finalize their spaces and… The Jam begins in earnest!

Saturday:                                 

All day Saturday is dedicated to working on the games.

We expect visitors may come and check out the jam, so be ready to say hello and answer any questions.

Sunday:

3:00pm        Time to start submitting games to the GGJ website.

4:00pm            Show off what you’ve made, and you can check out what others have made.

6:00pm            Clean up, pack up, leave the place how you found it and then head out for a celebratory beverage or home once organizers are happy with the state of the labs.

7:00pm            End of jam – venue closed.

Global Game Jam Deadlines

Note that there are some specific deadlines for the GGJ that must be met with regard to creating your team and game profile, and submitting your game at the end of the jam. This will be covered and you will be reminded of this at the Jam.

Please read the following very carefully.

Register on the GGJ Site (do this before the jam):

Please register to the Victoria Global Game Jam site via http://globalgamejam.org. The GGJ site has heaps of useful information and ideas, so we suggest having a browse before the event.

Register on the LevelUp – IGDA Victoria Meetup Site (do this before the jam):

Everyone should register here too via http://www.meetup.com/levelup/events/155820252/.

Game Profile (Due 11am, Saturday Jan 25):

One member from each team must login in to the Global Game Jam website and create a game project. This is also where other team members can be added to the game, given that they already have a profile on the Global Game Jam website.

Game Submission (Due 3pm, Sunday Jan 26):

All games must be completed and the upload of game content must have started by 3 PM on Sunday afternoon. Again, if you log in to the GGJ site, and browse to your game page, you will see an option for uploading game content to the site. Browse to your game content and press Upload before the deadline runs out and you are safe.

What needs to be submitted?

See the details at http://globalgamejam.org/wiki/hand-procedure for guidelines on exactly what needs to be submitted and in what form. The golden rule is that all source code and game assets must be submitted. If you use UDK, Flash, etc. to make your game, use the appropriate project file instead. Your game should be able to be compiled by anyone else based on the files you submit. It is preferable that you also include all original files used in creating art assets (e.g. 3DS Max models, photoshop PSD’s, etc.)

If you have purchased a license for a game engine, you can still use it. Just mention that you are using it, and anyone else who already has that engine (or pays for access to it) can then use your source to run your game. If you are using your own game engine or framework, all the source code for components used in your game must also be submitted.

One Final Note

Once again the amount of interest and excitement that has been raised in preparing this event for you all has been fantastic. The levels of enthusiasm from industry and individuals wanting to help, and the sheer numbers professional, independent and student devs wanting to be a part of it have been phenomenal.

We are very grateful to VIATeC for offering their venue for us to use, as well as their AV and network equipment. Accelerate Tectoria will be your home for the weekend, and we’d like you all to treat it as your home. Be mindful of the people you’re sharing these cramped quarters with, and be respectful to the rooms and facilities that have been donated for our use. The organising committee reserves the right to remove people not acting in the spirit of the event.

We can’t wait to see what you all put together during the weekend!

Please be sure to thank the sponsors and volunteers for all their efforts in putting together this great weekend.

Happy Jammin’!

January Monthly Meeting – The Road Ahead

By | Chapter News, General, Meetings | No Comments
Hopefully we can avoid the goblins this time.

Hopefully we can avoid the goblins this time.

This meeting we’re going to do something a little different. Along with our regular announcements, and discussion of the upcoming Global Game Jam, we’re going to have a casual discussion about the future of the group, and we want to hear your ideas. From the ideas gathered from the meeting, we’ll create a survey to be sent out to everyone, the result being an accurate idea of what you, the member, are looking for from LevelUp – IGDA Victoria. So please come out if you wish to put in your two cents, or if you can’t make it on Monday, keep your eyes peeled for the upcoming survey. Together we can make this group as awesome as humanly possible.

Schedule:

  • 4:30pm: Doors open (room is locked earlier)
  • 5:10pm: Opening announcements by group organizers
  • 5:15pm: Discussion begins
  • 5:45pm: Open stage for show-and-tell, networking and socializing
  • 7:30pm: Venue closes (We are free to move to the main bar if we wish)

See you there!

Details:

Monday, January 6th

The Collard Room – Swans Hotel and Brewpub

506 Pandora Avenue, Victoria, BC

Doors open at 4:30pm

Please RSVP via the Meetup event: The Main Event

Join Us at GottaCon – Get a Sweet Member Discount.

By | Chapter News, Events, General, Local News | No Comments

gc2014logowebfinal

Update: Due to a lack of response, the offer of discounted passes has been ended. Regular priced passes are still available through the GottaCon website. Also, the available volunteer positions have been filled. Thank you for your attention and see you at GottaCon!

You may have heard the recent announcement that GottaCon, Victoria’s premier gaming convention, is moving downtown to the Victoria Conference Centre this year. This means that there will be more space, more events and more fun. It also means that Victoria video game companies will be participating for the first time and in a big way. In fact, our own organization, LevelUp – IGDA Victoria, will be there in our own booth for the first time as well!

To celebrate this exciting new chapter in the GottaCon saga, we’ve made a special deal with the organizers of the convention for our members to get discounted passes. The discounts break down as follows:

Pass Types
Price
Price with GST included
FW (Full Weekend Advance Pass)
$38.10
$40.00
Discounted from $45
FRI (Friday Only Pass)
$9.52
$10.00
Discounted from $15
SAT (Saturday Only Pass)
$19.05
$20.00
Discounted from $25
SUN (Sunday Only Pass)
$9.52
$10.00
Discounted from $15
SP2 (Full Weekend Pass + BYOC Reservation)
$57.14
$60.00
Discounted from $65
AO2 (T-Shirt & Dice Package – weekend pass NOT included) GST and PST
$22.32
$25.00
Discounted from $30
AO3 (BYOC Seat Reservation – weekend pass NOT included)
$19.05
$20.00
Discounted from $25

To get this discounted price, we need at least 15 people to sign up for it, and the passes need to be purchased in advance. If you are interested in purchasing a pass and/or an add-on, please enter in your information in the form at the bottom of this post or contact myself or Graham Davis directly. This offer is only available to current members of LevelUp – IGDA Victoria. Please contact us as soon as possible to ensure that you can take advantage of this offer.

Alternatively, if you’re short on cash or just feeling community minded, you can volunteer to help out at our booth for the weekend and receive an exhibitor pass for free. That’s right, free! You will need to help out for a minimum number of shifts to qualify however. Contact myself or Graham for more details and thanks for helping out our group!

 

OrcaJam 2013 Recap

By | Events, General | No Comments

orcajam-gameheads-finalHow do you create 21 games in a single weekend?

You get a whole room full of programmers, designers, artists, and sound engineers together, add wi-fi, give them a theme, and watch them go! In just 48 caffeine-fueled hours, a group of game developers all got together and made games. iPad games, PC games, top-down RTS, fighting, adventure, and all in just a weekend.

This year OrcaJam was part of Thinklandia, a companion festival to Rifflandia, but for ideas instead of music. It took place at ViaTec’s offices with help from their staff, who were fantastic. They made sure we had all the equipment we needed (you wouldn’t believe how many power bars it takes to run a game jam) and were generally a huge help.

First we met at the Moon Under Water for the usual drinks and appies mixer (if you weren’t there you missed a good party!), then we were off to the jam itself, which started with a quick opening address from The Honourable Andrew Wilkinson, Minister of Technology, Innovation and Citizens’ Services. We’re all legitimate and stuff now (and a little worried how we’ll top that next year)!

This year’s theme was “Island”, which people ran with as you’ll see when you take a look at the games. It’s always fun to see what people do with a theme. Some developers take it very literally, but others… you’ll just have to play the games and see for yourself.

Aside from the awesome new venue, a few other things were different this year too. We had talks, a set of generously donated prizes, and a panel of judges from local game studios. Judges and prizes are new to OrcaJam, but we were happy to see that they didn’t change the collaborative spirit of the jam. Some really fun games came out of the jam and it was great to see them get some recognition.

We had two talks this year. The first was “From Tourists to Tetris – Redefining Victoria as a Game  Development Destination”, about how Victoria isn’t just a tourist destination anymore, it’s also becoming a game development destination.

Chris Tihor moderated and the panellists were Eric Jordan (DJ Arts), Edoardo De Martin (Microsoft Studios Victoria), Paul Hill (KIXEYE), Alex Mendelev (TinyMob Games), and Tim Teh (KANO/APPS).

One of the most interesting points the panellists made is that Victoria has an especially collaborative game development community. People from other studios will treat you like a colleague, not an enemy. We’re told that even Vancouver isn’t quite as friendly, so we can give Victoria credit for that instead of just chalking it up to good old Canadian niceness.

The second talk was “Bring Me The Brain! On the Mad Science of Game Design”, about the practices and pitfalls of game design. Just about every game developer out there struggles with this sooner or later.

The panelists for this talk were Ashley Blacquiere (KANO/APPS Game Designer), Andy Moore (Radial Games Founder), Chris Hoefgen (TinyMob Games CTO), and Ben Hesketh (Microsoft SDE). They had some great tips about how you know when you have a good idea for a game, finding the balance between not giving up too easily and clinging to an idea that just isn’t working, and how to balance working on games all day at your job with working on your own projects in your off hours.

Another highlight of the jam was the 5 minute game challenge. This challenge was inspired by a presentation where a group of indies “made” a game in about 5 minutes. That presentation was just a sped up video of the game being coded, but it made people wonder how fast could you really make a game. One of those people was Colin Northway, and at the first OrcaJam he dared Andy Moore to make a game in just 5 minutes. Andy didn’t quite make it, but he did prove that you can prototype a game mechanic in well under 10 minutes and that programming can be a spectator sport. This year we even had a five-minute song!

At the end of the jam, everyone presented their games to our panel of celebrity judges. Andy Moore (Radial Games), Ira Willey (AddictingGames.com), Eric Jordan (DJ Arts) and David Sandor (Inlight Entertainment) were kind enough to donate their time to OrcaJam instead of going outside and enjoying the sunshine.

First place went to Jacob Schwartz and Steve Carpenter for their game Cyclobster Island. In this game, you’re an archer defending yourself from a terrifying Cyclops/lobster monster, as well as menacing pterodactyls. Why pterodactyls? Why not? This team kept the scope and concept manageable so they could focus on gameplay, which earned them first prize.

Second place went to Hook Up! By Anglerfish Matchmakers Curtis Smith, Sarah Roland, and Kirsten Grove-White. Hook Up! is the anglerfish dating sim mentioned earlier. It’s charmingly odd and full of fish puns. If you’ve never played a game that mentions the poet Sharkespeare, you need to check this one out.

Third place went to Mario Benedict and team’s ipad game Flux. Another simple game that focused on game play, this one was especially well polished. It’s a two player, one iPad game where you each tap your ships in the right sequence to send a pulse to the other player’s ship and destroy it.

Fourth place went to Boar Island, a fun little game about running around on an island trying to get to the boat before the wild boars get you. But watch out, the boars can swim!

The coolest part of a game jam is seeing what everyone created. You can see the games that people posted on the OrcaJam site here: http://jam.orcajam.com/submissions.

Some really cool games came out of OrcaJam this year. I’m already looking forward to seeing what everyone makes next year. Maybe I’ll even see you there next time!

When not being attacked by blobs, Brent is often attacked by cats.

When not being attacked by blobs, Brent is often attacked by cats.

This is a reminder of our monthly meeting for October taking place on Monday, October 7th. This month’s feature presenter is Brent Owens from Paper Machete games! Paper Machete is an indie game studio based out of Campbell River (and previously Fort St. John) and is currently developing Attack of the Gelatinous Blob for PC, MacOS, and Linux. Brent will be talking about the evolution of his game, the trials of being an indie developer, and in particular about his experiences with Kickstarter and his campaign to fund the game’s completion. Come on out and welcome Brent to Victoria!

We have a private room with a projector and a ton of space. Show off your current projects; do some play-testing; or just relax and enjoy the awesome local food and craft-brewed beer.

The meetup will kick off with presentations and then transition into free-form networking.

Schedule:

  • 4:30pm: Doors open (room is locked earlier)
  • 5:10pm: Opening announcements by group organizers
  • 5:15pm: Featured presentation
  • 5:45pm: Open stage for show-and-tell, networking and socializing
  • 7:30pm: Venue closes (We are free to move to the main bar if we wish)

See you there!

Details:

Monday, October 7th

The Collard Room – Swans Hotel and Brewpub

506 Pandora Avenue, Victoria, BC

Doors open at 4:30pm

Please RSVP via the Meetup event: The Main Event

By | General, Meetings, Presentations | No Comments