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IGDA Victoria

Big Honkin' Victoria Global Game Jam Post

By | Chapter News, Events, General, Local News, News | No Comments
Be here.

Be here.

Victoria Global Game Jam                  

24-26 January 2014

VIATeC Accelerate Tectoria

2659 Douglas Street, 2nd Floor, Victoria, BC

This here is a massive information post for LevelUp – IGDA Victoria’s first Global Game Jam event. It’s going to be a crazy weekend, and it’ll be great to have you involved. This post should contain all the information you’ll need to prepare for the jam itself. Please read it carefully. There will be further details at the start of the jam.

Contact Details:

If you have any questions about the jam, or problems leading up to or during the event, please contact: igdavictoria<at>gmail.com

The organizing committee reserves the right to remove people not acting in the spirit of the event, so play nice and respect people and property.

How long is the event?

Registrations open at 5:00pm on Friday 24th of January, with the opening presentations starting at 6:00pm Please allow enough time after you arrive to bring any equipment you’re supplying yourself into the building and register.

Games are due to commence upload by 3pm on Sunday 26th of January. Visitors are invited to check out the results of the jam from 4pm – 6pm. After that it’s pack up, clean up and head out for home or perhaps a quick after-beverage with some of your fellow jammers. The venue will be closed by 7pm.

Please note: Jammers are expected to be in attendance for the majority of the jam. Regular escapes for fresh air or food are just fine. And of course a good night’s sleep is encouraged. There are formal proceedings at the beginning and, to a lesser extent, the end of the jam, and all participants are required for both of these events.  All jammers need to wear the ID given to them when they register whilst jamming.

See the timetable later in this document for full details on what happens when during the event.

Who will be there?

We are expecting anywhere from about 30 – 60 people to take part in the Jam. Jammers are from a range of backgrounds with a varying degree of experience from ‘professional developers’ to students.

There may also be industry and media guests visiting during the jam. They would be walking around the labs, and will observe and talk to the teams, eager to find out what you’re making and how it’s going. Please note that these visits can happen at any time day or night, so be aware of people in the labs, and your own conduct through the weekend.

Where is the Jam?

Victoria Global Game Jam is being held at VIATeC Accelerate Tectoria in the Scott building at the corner of Douglas and Hillside, 2659 Douglas Street, 2nd Floor, Victoria, BC

Parking is available in the attached lot, but is limited. You can help out with this by car-pooling or using public transport. Get in touch with organisers if you would like assistance organising a car pool or jump onto the Level-Up – IGDA Victoria Facebook group and see who’s travelling from your area.

Public Transport

To get to VIATeC Accelerate Tectoria, catch any bus from downtown that runs up Douglas and get off at the Times Colonist building then walk up the block. Check out the Victoria Transit site to plan your journey

What do I need to bring?

Because the Game Jam is a closed event, it is important that people bring the right equipment to last them the entire weekend. Please note, we will be taking security precautions for those bringing their own computer equipment, but in the end it is each jammer’s responsibility to be aware of their equipment.

Please make sure you bring the following with you

  • Photo Identification for registering on the first day
  • Any computer equipment you need (nothing is provided by the venue)
    • Note that for security, please label all computer equipment you bring with your name and a contact number/email.
    • No speakers will be available, bring your own headphones.
    • There will be sufficient power bars for powering equipment and wired network/internet access.
    • Reasonable use restrictions apply to internet access. If you want to listen to music during the jam, firstly bring headphones, and secondly bring MP3s or CDs, rather than streaming music from the web.
  • Food and Drink
    • No meals will be provided. There are some stores and restaurants nearby if you don’t feel like packing any food yourself.
    • Feel free to bring any favourite drinks and snacks, although be aware that there’s only so much room in the fridge.
    • There will be a constant stream of tea and coffee available, please bring a sealable water bottle.
    • No Alcohol – Please note this is not a licensed event – you can hit the bar at the end of it all.

When does stuff happen?

The Global Game Jam will be run to approximately the following timetable:

Friday:

5:00pm            Registrations open

6:00pm            Official GGJ Keynote Address Unveil the “secret theme” of the jam

6:30pm            Team forming, game pitching

7:00pm            Teams finalize their spaces and… The Jam begins in earnest!

Saturday:                                 

All day Saturday is dedicated to working on the games.

We expect visitors may come and check out the jam, so be ready to say hello and answer any questions.

Sunday:

3:00pm        Time to start submitting games to the GGJ website.

4:00pm            Show off what you’ve made, and you can check out what others have made.

6:00pm            Clean up, pack up, leave the place how you found it and then head out for a celebratory beverage or home once organizers are happy with the state of the labs.

7:00pm            End of jam – venue closed.

Global Game Jam Deadlines

Note that there are some specific deadlines for the GGJ that must be met with regard to creating your team and game profile, and submitting your game at the end of the jam. This will be covered and you will be reminded of this at the Jam.

Please read the following very carefully.

Register on the GGJ Site (do this before the jam):

Please register to the Victoria Global Game Jam site via http://globalgamejam.org. The GGJ site has heaps of useful information and ideas, so we suggest having a browse before the event.

Register on the LevelUp – IGDA Victoria Meetup Site (do this before the jam):

Everyone should register here too via http://www.meetup.com/levelup/events/155820252/.

Game Profile (Due 11am, Saturday Jan 25):

One member from each team must login in to the Global Game Jam website and create a game project. This is also where other team members can be added to the game, given that they already have a profile on the Global Game Jam website.

Game Submission (Due 3pm, Sunday Jan 26):

All games must be completed and the upload of game content must have started by 3 PM on Sunday afternoon. Again, if you log in to the GGJ site, and browse to your game page, you will see an option for uploading game content to the site. Browse to your game content and press Upload before the deadline runs out and you are safe.

What needs to be submitted?

See the details at http://globalgamejam.org/wiki/hand-procedure for guidelines on exactly what needs to be submitted and in what form. The golden rule is that all source code and game assets must be submitted. If you use UDK, Flash, etc. to make your game, use the appropriate project file instead. Your game should be able to be compiled by anyone else based on the files you submit. It is preferable that you also include all original files used in creating art assets (e.g. 3DS Max models, photoshop PSD’s, etc.)

If you have purchased a license for a game engine, you can still use it. Just mention that you are using it, and anyone else who already has that engine (or pays for access to it) can then use your source to run your game. If you are using your own game engine or framework, all the source code for components used in your game must also be submitted.

One Final Note

Once again the amount of interest and excitement that has been raised in preparing this event for you all has been fantastic. The levels of enthusiasm from industry and individuals wanting to help, and the sheer numbers professional, independent and student devs wanting to be a part of it have been phenomenal.

We are very grateful to VIATeC for offering their venue for us to use, as well as their AV and network equipment. Accelerate Tectoria will be your home for the weekend, and we’d like you all to treat it as your home. Be mindful of the people you’re sharing these cramped quarters with, and be respectful to the rooms and facilities that have been donated for our use. The organising committee reserves the right to remove people not acting in the spirit of the event.

We can’t wait to see what you all put together during the weekend!

Please be sure to thank the sponsors and volunteers for all their efforts in putting together this great weekend.

Happy Jammin’!

January Monthly Meeting – The Road Ahead

By | Chapter News, General, Meetings | No Comments
Hopefully we can avoid the goblins this time.

Hopefully we can avoid the goblins this time.

This meeting we’re going to do something a little different. Along with our regular announcements, and discussion of the upcoming Global Game Jam, we’re going to have a casual discussion about the future of the group, and we want to hear your ideas. From the ideas gathered from the meeting, we’ll create a survey to be sent out to everyone, the result being an accurate idea of what you, the member, are looking for from LevelUp – IGDA Victoria. So please come out if you wish to put in your two cents, or if you can’t make it on Monday, keep your eyes peeled for the upcoming survey. Together we can make this group as awesome as humanly possible.

Schedule:

  • 4:30pm: Doors open (room is locked earlier)
  • 5:10pm: Opening announcements by group organizers
  • 5:15pm: Discussion begins
  • 5:45pm: Open stage for show-and-tell, networking and socializing
  • 7:30pm: Venue closes (We are free to move to the main bar if we wish)

See you there!

Details:

Monday, January 6th

The Collard Room – Swans Hotel and Brewpub

506 Pandora Avenue, Victoria, BC

Doors open at 4:30pm

Please RSVP via the Meetup event: The Main Event

Join Us at GottaCon – Get a Sweet Member Discount.

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gc2014logowebfinal

Update: Due to a lack of response, the offer of discounted passes has been ended. Regular priced passes are still available through the GottaCon website. Also, the available volunteer positions have been filled. Thank you for your attention and see you at GottaCon!

You may have heard the recent announcement that GottaCon, Victoria’s premier gaming convention, is moving downtown to the Victoria Conference Centre this year. This means that there will be more space, more events and more fun. It also means that Victoria video game companies will be participating for the first time and in a big way. In fact, our own organization, LevelUp – IGDA Victoria, will be there in our own booth for the first time as well!

To celebrate this exciting new chapter in the GottaCon saga, we’ve made a special deal with the organizers of the convention for our members to get discounted passes. The discounts break down as follows:

Pass Types
Price
Price with GST included
FW (Full Weekend Advance Pass)
$38.10
$40.00
Discounted from $45
FRI (Friday Only Pass)
$9.52
$10.00
Discounted from $15
SAT (Saturday Only Pass)
$19.05
$20.00
Discounted from $25
SUN (Sunday Only Pass)
$9.52
$10.00
Discounted from $15
SP2 (Full Weekend Pass + BYOC Reservation)
$57.14
$60.00
Discounted from $65
AO2 (T-Shirt & Dice Package – weekend pass NOT included) GST and PST
$22.32
$25.00
Discounted from $30
AO3 (BYOC Seat Reservation – weekend pass NOT included)
$19.05
$20.00
Discounted from $25

To get this discounted price, we need at least 15 people to sign up for it, and the passes need to be purchased in advance. If you are interested in purchasing a pass and/or an add-on, please enter in your information in the form at the bottom of this post or contact myself or Graham Davis directly. This offer is only available to current members of LevelUp – IGDA Victoria. Please contact us as soon as possible to ensure that you can take advantage of this offer.

Alternatively, if you’re short on cash or just feeling community minded, you can volunteer to help out at our booth for the weekend and receive an exhibitor pass for free. That’s right, free! You will need to help out for a minimum number of shifts to qualify however. Contact myself or Graham for more details and thanks for helping out our group!

 

November Monthly Meeting Featuring Brian MacKay From Race Rocks 3D

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Brian is a long time... wait, was that a stick cracking? He may not be alone in these woods!

Brian is a long time… wait, was that a stick cracking? He may not be alone in these woods!

This is a reminder of our monthly meeting for November taking place on Monday, November 4th. This month’s feature presenter is Brian MacKay from Race Rocks 3D! Brian will be talking about “An Agile Approach to Life”

“If you’ve worked in software or game development you’re probably familiar with the concept of “Agile Scrum” project management, however what you might not realize is that many of those principles can be applied to other major (or minor!) goals in your life.  The focus of this presentation is around looking at ways you can move your projects, goals and ultimately your life forward by embracing change and keeping things simple.”

More details about Brian:

“Brian first started making games at the age of 6 using HyperCard on the Mac Plus, and since then his passion for interactive storytelling has led him through a variety of mediums. With over 10 years experience working as an entrepreneur, brand strategist, game designer, and creative director, Brian specializes in applying his broad spectrum of finely honed skills to a variety of creative projects.  He is currently working as Lead Designer at RaceRocks 3D and has an independent mobile game set for release in 2014.”

Come join us for Brian’s presentation and hang around afterwards to socialize or check out new projects from your peers. We have a private room with a projector and a ton of space. Show off your current projects; do some play-testing; or just relax and enjoy the awesome local food and craft-brewed beer.

Schedule:

  • 4:30pm: Doors open (room is locked earlier)
  • 5:10pm: Opening announcements by group organizers
  • 5:15pm: Featured presentation
  • 5:45pm: Open stage for show-and-tell, networking and socializing
  • 7:30pm: Venue closes (We are free to move to the main bar if we wish)

See you there!

Details:

Monday, November 4th

The Collard Room – Swans Hotel and Brewpub

506 Pandora Avenue, Victoria, BC

Doors open at 4:30pm

Please RSVP via the Meetup event: The Main Event

When not being attacked by blobs, Brent is often attacked by cats.

When not being attacked by blobs, Brent is often attacked by cats.

This is a reminder of our monthly meeting for October taking place on Monday, October 7th. This month’s feature presenter is Brent Owens from Paper Machete games! Paper Machete is an indie game studio based out of Campbell River (and previously Fort St. John) and is currently developing Attack of the Gelatinous Blob for PC, MacOS, and Linux. Brent will be talking about the evolution of his game, the trials of being an indie developer, and in particular about his experiences with Kickstarter and his campaign to fund the game’s completion. Come on out and welcome Brent to Victoria!

We have a private room with a projector and a ton of space. Show off your current projects; do some play-testing; or just relax and enjoy the awesome local food and craft-brewed beer.

The meetup will kick off with presentations and then transition into free-form networking.

Schedule:

  • 4:30pm: Doors open (room is locked earlier)
  • 5:10pm: Opening announcements by group organizers
  • 5:15pm: Featured presentation
  • 5:45pm: Open stage for show-and-tell, networking and socializing
  • 7:30pm: Venue closes (We are free to move to the main bar if we wish)

See you there!

Details:

Monday, October 7th

The Collard Room – Swans Hotel and Brewpub

506 Pandora Avenue, Victoria, BC

Doors open at 4:30pm

Please RSVP via the Meetup event: The Main Event

By | General, Meetings, Presentations | No Comments

August Monthly Meeting Featuring Joel Green… at Swans!

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Hey, this place looks familiar! Although slightly fancier than I remember...

Hey, this place looks familiar! Although slightly fancier than I remember…

This is a reminder of our monthly meeting for August taking place next Monday, August 5th. As you may have noticed, this meeting is going to be held at our old haunt: Swans Brewpub. Unfortunately, holding our meetings at Christie’s didn’t really work out. I won’t go into it here, but the upshot of it is that we’ve arranged to have our monthly Main Event held at Swans in the good ol’ Collard Room again. One of the good things about this is that we can once again have underage members attending our meetings here, so we are discontinuing the After School (Work) Special meetups effective immediately.

To kick off our first meeting back at Swans, we’re having a presentation by Joel Green. Joel is a free-lance, free-range game developer and audio designer, currently living in the wild woods of Vancouver Island where he is experimenting with merging a technology career with a rural lifestyle.  Past credits include audio and systems design for Mass Effect 2 and 3, Dragon Age 2 and 3, and Need For Speed: Undercover.

Joel will be giving his talk “Game’n’Farmer” which he recently gave at the excellent Full Indie Summit in Vancouver. The talk is described thusly:

Why do I have to live in a city to make games?
Thanks to small teams, remote collaboration, and widespread internet access, Indie developers have a unique opportunity to live and work wherever they want.  This short talk relays the benefits and challenges of making games outside of cities, approaching the work/life balance issue from a unique perspective. 

Please come out and welcome Joel to our new/old meeting space!

We have a private room with a projector and a ton of space. Show off your current projects; do some play-testing; or just relax and enjoy the awesome local food and craft-brewed beer.

The meetup will kick off with presentations and then transition into free-form networking.

Schedule:

  • 4:30pm: Doors open (room is locked earlier)
  • 5:10pm: Opening announcements by group organizers
  • 5:15pm: Featured presentation
  • 5:45pm: Open stage for show-and-tell, networking and socializing
  • 7:30pm: Venue closes (We are free to move to the main bar if we wish)

See you there!

Details:

Monday, August 5th

The Collard Room – Swans Hotel and Brewpub

506 Pandora Avenue, Victoria, BC

Doors open at 4:30pm

Please RSVP via the Meetup event: The Main Event

OrcaJam 4 is Coming to Victoria!

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All jammed up and ready to 'splode!

All jammed up and ready to ‘splode!

They said that it couldn’t be done, (they were kind of jerks anyways) but OrcaJam is hitting Victoria for the 4th time in a row!  This year, we’re teaming up with VIATeC and a number of great sponsors to be part of the Thinklandia festival of imagination! The Thinklandia festival aims to celebrate the arts, creativity, discovery, innovation and/or imagination with great events throughout Victoria. And what’s more creative than making games? Thinklandia starts with OrcaJam on September 6th and lasts for more than a week culminating with the massive Rifflandia music festival on September 12-15th. Rawk!

We’ve got some exciting plans for OrcaJam this year that we will be revealing as the day approaches, so keep your eyes peeled on the OrcaJam homepage for updates. In the meantime, feel free to register and be the envy of your friends.

July Monthly Meeting feat. Richard Vahrman – "Beyond the Invisible"

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Richard is a game designer who is outstanding in his field.

Richard is a game designer who is outstanding in his field.

This is a reminder of the monthly meeting for July taking place Monday, July 8th. This month, we have the distinct honour of welcoming Richard Vahrman to our meeting. Richard is a game designer visiting from Brighton, UK, who was kind enough to offer to give a presentation to our chapter. Here’s a description of the talk from Richard:

“The title of my talk will be ‘Beyond the Invisible’ and will give an introduction to location-based gaming, plastic waste pipes and how to dig up a field by jumping up and down. Beyond the Invisible refers to the work we are currently doing in updating a game I created called Invisible Buildings (virtual archaeology for school children).”

Richard also describes his background and how he eventually made his way into game design:

“After getting a degree in Biology, I became a musician and truck driver before working for 12 years with Prof. Heinz Wolff for the Medical Research Council, Brunel University and European Space Agency. We made equipment for the elderly and handicapped, and plant-cultivating robots for use in micro-gravity. I then started my own company specialising in RFID and container tracking systems. On my move to Brighton, I founded Brighton Web building and hosting content management systems. 7 years ago. I became interested in location based games and formed LocoMatrix. After a number of false starts, we now actually make a game that people do play!”

You won’t want to miss Richard’s fascinating presentation. Be sure to RSVP as space is limited and we’re expecting a good turn out.

We have the pub patio area reserved (which is covered and heated) and a ton of space. There are 3 TVs that we can hookup to and display slides or show off your current projects.  Come relax, talk shop and enjoy the awesome local food and craft-brewed beer.

The meetup will kick off with presentations and then transition into free-form networking.

Schedule:

  • 5:00pm: Doors open
  • 5:30pm: Opening announcements by group organizers
  • 5:45pm: Featured presentation
  • 6:15pm: Open stage for show-and-tell, networking and socializing
  • 11:00pm: Venue closes

See you there!

Details:

Monday, July 8th

Christie’s Carriage House Pub

1739 Fort Street, Victoria, BC

We’ll be in the patio area. Straight through the front doors, hang a right behind the host station and go through the patio doors.

Please RSVP via the Meetup event: The Main Event. We need to let Christie’s Pub know how many people to expect. Thanks!

June Monthly Meeting featuring You?

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The LevelUp - IGDA Victoria Empire, that is...

The LevelUp – IGDA Victoria Empire, that is…

This is a reminder of the monthly meeting for June taking place Monday, June 3rd. This month, we will be trying something a little different. We want *you* to give a micro-talk. Got a few minutes and something you want to talk about in the realm of game creation? Why not share it with the rest of the group? It can be something you’ve learned recently, something that bugs you – whatever you like! (within reason, of course) Share and get some discussion going!

We have the pub patio area reserved (which is covered and heated) and a ton of space. There are 3 TVs that we can hookup to and display slides or show off your current projects.  Come relax, talk shop and enjoy the awesome local food and craft-brewed beer.

The meetup will kick off with presentations and then transition into free-form networking.

Schedule:

  • 5:00pm: Doors open
  • 5:30pm: Opening announcements by group organizers
  • 5:35pm: Presentations begin
  • 6:30pm: Open stage for show-and-tell, networking and socializing
  • 11:00pm: Venue closes

See you there!

Details:

Monday, June 3rd

Christie’s Carriage House Pub

1739 Fort Street, Victoria, BC

We’ll be in the patio area. Straight through the front doors, hang a right behind the host station and go through the patio doors.

Please RSVP via the Meetup event: The Main Event. We need to let Christie’s Pub know how many people to expect. Thanks!

April LevelUp Radio Podcast – Christer Kaitila

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Keep Calm and... Screw that! Listen to this and Freak Out!

Keep Calm and… Screw that! Listen to this and Freak Out!

LevelUp Radio recently released their podcast for April. This episode features an interview with indie game developer Christer Kaitila aka Breakdance McFunkypants. From the SoundCloud description:

“In this episode we speak with Christer Kaitila (@McFunkypants) about his secret to being awesome. As a positive and prolific creator, Christer has helped countless in the game dev community do what they love doing. Recently his OneGameAMonth.com movement has blown up the interwebs with over 5000 signed up to participate! Tune in for vibrant conversation and a special announcement from McFunkypants himself.”

The podcast is available at the LevelUp Radio homepage, or click for a direct link to the latest episode.