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presentation

June Main Event featuring Randall Thompson of Caper Games

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Randall Thompson - Game Maker and Nature Enthusiast.

Randall Thompson – Game Maker and Nature Enthusiast.

Hi everyone! Chris here to give you the lowdown about our next monthly meet-up at Swans. This month, we’re happy to have as our feature presenter Randall Thompson. Randall is the founder of Caper Games, a local board game studio that’s been releasing games since 2001.

Randall suffered an eye injury in 1998 at the Ministry of Health, and since then has been very light sensitive (Photophobia). He was raising his children at the time, and because he could no longer watch TV, he began to read books, listen to the radio and play games with his kids. This lead to the creation of his first game – CrunchTime – a basketball board game released in 2001. Before his injury, he enjoyed playing video games like Super Mario with his kids, but it became problematic afterwards.

Caper games have invented about 10 games in total. Their latest games are SHOOTERZ Hockey Card Game, NUGGETS Word Game, and Get ADLER! (A Deduction Card Game). They have a couple of other games designed and waiting  to be produced. Caper Games is also now looking to produce mobile games based on NUGGETS and a couple of other games.

Randall will be giving a talk about his experience developing board games including a history of Caper Games, his approach to designing a game, the process of having the physical game made, and the future direction of Caper Games. He will be bringing some copies of his games to try out afterwards. If you’re interested in how tabletop games get made, you won’t want to miss this talk.

After the talk we will be holding the usual open stage and social time. We have a private room with a projector and a ton of space. Show off your current projects; do some play-testing; or just relax and enjoy the awesome local food and craft-brewed beer.

Schedule:

  • 4:30pm: Doors open (room is locked earlier)
  • 5:10pm: Opening announcements by group organizers
  • 5:15pm: Featured presentation
  • 5:45pm: Open stage for show-and-tell, networking and socializing
  • 7:30pm: Venue closes (We are free to move to the main bar if we wish)

See you there!

Details:

Monday, June 1st, 2015

Buckerfields aka The Collard Room – Swans Hotel and Brewpub

506 Pandora Avenue, Victoria, BC

Doors open at 4:30pm

Please RSVP via the Meetup event

November Monthly Meeting Featuring Brian MacKay From Race Rocks 3D

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Brian is a long time... wait, was that a stick cracking? He may not be alone in these woods!

Brian is a long time… wait, was that a stick cracking? He may not be alone in these woods!

This is a reminder of our monthly meeting for November taking place on Monday, November 4th. This month’s feature presenter is Brian MacKay from Race Rocks 3D! Brian will be talking about “An Agile Approach to Life”

“If you’ve worked in software or game development you’re probably familiar with the concept of “Agile Scrum” project management, however what you might not realize is that many of those principles can be applied to other major (or minor!) goals in your life.  The focus of this presentation is around looking at ways you can move your projects, goals and ultimately your life forward by embracing change and keeping things simple.”

More details about Brian:

“Brian first started making games at the age of 6 using HyperCard on the Mac Plus, and since then his passion for interactive storytelling has led him through a variety of mediums. With over 10 years experience working as an entrepreneur, brand strategist, game designer, and creative director, Brian specializes in applying his broad spectrum of finely honed skills to a variety of creative projects.  He is currently working as Lead Designer at RaceRocks 3D and has an independent mobile game set for release in 2014.”

Come join us for Brian’s presentation and hang around afterwards to socialize or check out new projects from your peers. We have a private room with a projector and a ton of space. Show off your current projects; do some play-testing; or just relax and enjoy the awesome local food and craft-brewed beer.

Schedule:

  • 4:30pm: Doors open (room is locked earlier)
  • 5:10pm: Opening announcements by group organizers
  • 5:15pm: Featured presentation
  • 5:45pm: Open stage for show-and-tell, networking and socializing
  • 7:30pm: Venue closes (We are free to move to the main bar if we wish)

See you there!

Details:

Monday, November 4th

The Collard Room – Swans Hotel and Brewpub

506 Pandora Avenue, Victoria, BC

Doors open at 4:30pm

Please RSVP via the Meetup event: The Main Event

August Monthly Meeting Featuring Joel Green… at Swans!

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Hey, this place looks familiar! Although slightly fancier than I remember...

Hey, this place looks familiar! Although slightly fancier than I remember…

This is a reminder of our monthly meeting for August taking place next Monday, August 5th. As you may have noticed, this meeting is going to be held at our old haunt: Swans Brewpub. Unfortunately, holding our meetings at Christie’s didn’t really work out. I won’t go into it here, but the upshot of it is that we’ve arranged to have our monthly Main Event held at Swans in the good ol’ Collard Room again. One of the good things about this is that we can once again have underage members attending our meetings here, so we are discontinuing the After School (Work) Special meetups effective immediately.

To kick off our first meeting back at Swans, we’re having a presentation by Joel Green. Joel is a free-lance, free-range game developer and audio designer, currently living in the wild woods of Vancouver Island where he is experimenting with merging a technology career with a rural lifestyle.  Past credits include audio and systems design for Mass Effect 2 and 3, Dragon Age 2 and 3, and Need For Speed: Undercover.

Joel will be giving his talk “Game’n’Farmer” which he recently gave at the excellent Full Indie Summit in Vancouver. The talk is described thusly:

Why do I have to live in a city to make games?
Thanks to small teams, remote collaboration, and widespread internet access, Indie developers have a unique opportunity to live and work wherever they want.  This short talk relays the benefits and challenges of making games outside of cities, approaching the work/life balance issue from a unique perspective. 

Please come out and welcome Joel to our new/old meeting space!

We have a private room with a projector and a ton of space. Show off your current projects; do some play-testing; or just relax and enjoy the awesome local food and craft-brewed beer.

The meetup will kick off with presentations and then transition into free-form networking.

Schedule:

  • 4:30pm: Doors open (room is locked earlier)
  • 5:10pm: Opening announcements by group organizers
  • 5:15pm: Featured presentation
  • 5:45pm: Open stage for show-and-tell, networking and socializing
  • 7:30pm: Venue closes (We are free to move to the main bar if we wish)

See you there!

Details:

Monday, August 5th

The Collard Room – Swans Hotel and Brewpub

506 Pandora Avenue, Victoria, BC

Doors open at 4:30pm

Please RSVP via the Meetup event: The Main Event

July Monthly Meeting feat. Richard Vahrman – "Beyond the Invisible"

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Richard is a game designer who is outstanding in his field.

Richard is a game designer who is outstanding in his field.

This is a reminder of the monthly meeting for July taking place Monday, July 8th. This month, we have the distinct honour of welcoming Richard Vahrman to our meeting. Richard is a game designer visiting from Brighton, UK, who was kind enough to offer to give a presentation to our chapter. Here’s a description of the talk from Richard:

“The title of my talk will be ‘Beyond the Invisible’ and will give an introduction to location-based gaming, plastic waste pipes and how to dig up a field by jumping up and down. Beyond the Invisible refers to the work we are currently doing in updating a game I created called Invisible Buildings (virtual archaeology for school children).”

Richard also describes his background and how he eventually made his way into game design:

“After getting a degree in Biology, I became a musician and truck driver before working for 12 years with Prof. Heinz Wolff for the Medical Research Council, Brunel University and European Space Agency. We made equipment for the elderly and handicapped, and plant-cultivating robots for use in micro-gravity. I then started my own company specialising in RFID and container tracking systems. On my move to Brighton, I founded Brighton Web building and hosting content management systems. 7 years ago. I became interested in location based games and formed LocoMatrix. After a number of false starts, we now actually make a game that people do play!”

You won’t want to miss Richard’s fascinating presentation. Be sure to RSVP as space is limited and we’re expecting a good turn out.

We have the pub patio area reserved (which is covered and heated) and a ton of space. There are 3 TVs that we can hookup to and display slides or show off your current projects.  Come relax, talk shop and enjoy the awesome local food and craft-brewed beer.

The meetup will kick off with presentations and then transition into free-form networking.

Schedule:

  • 5:00pm: Doors open
  • 5:30pm: Opening announcements by group organizers
  • 5:45pm: Featured presentation
  • 6:15pm: Open stage for show-and-tell, networking and socializing
  • 11:00pm: Venue closes

See you there!

Details:

Monday, July 8th

Christie’s Carriage House Pub

1739 Fort Street, Victoria, BC

We’ll be in the patio area. Straight through the front doors, hang a right behind the host station and go through the patio doors.

Please RSVP via the Meetup event: The Main Event. We need to let Christie’s Pub know how many people to expect. Thanks!

June Monthly Meeting featuring You?

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The LevelUp - IGDA Victoria Empire, that is...

The LevelUp – IGDA Victoria Empire, that is…

This is a reminder of the monthly meeting for June taking place Monday, June 3rd. This month, we will be trying something a little different. We want *you* to give a micro-talk. Got a few minutes and something you want to talk about in the realm of game creation? Why not share it with the rest of the group? It can be something you’ve learned recently, something that bugs you – whatever you like! (within reason, of course) Share and get some discussion going!

We have the pub patio area reserved (which is covered and heated) and a ton of space. There are 3 TVs that we can hookup to and display slides or show off your current projects.  Come relax, talk shop and enjoy the awesome local food and craft-brewed beer.

The meetup will kick off with presentations and then transition into free-form networking.

Schedule:

  • 5:00pm: Doors open
  • 5:30pm: Opening announcements by group organizers
  • 5:35pm: Presentations begin
  • 6:30pm: Open stage for show-and-tell, networking and socializing
  • 11:00pm: Venue closes

See you there!

Details:

Monday, June 3rd

Christie’s Carriage House Pub

1739 Fort Street, Victoria, BC

We’ll be in the patio area. Straight through the front doors, hang a right behind the host station and go through the patio doors.

Please RSVP via the Meetup event: The Main Event. We need to let Christie’s Pub know how many people to expect. Thanks!

April Monthly Meeting Featuring Jeff Saamanen

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Tip #3: Minions are a key component of development pipelines.

Tip #3: Minions are a key component of development pipelines.

This is a reminder of the monthly meeting for April taking place this Monday. This month, we will be featuring a presentation by Jeff Saamanen, creator of 4Villains and The Pirates of Haven. Jeff’s presentation, The Importance of a Development Pipeline, will include a discussion of his methods and routine in the process of developing a game from concept to finished product.

We have the pub patio area reserved (which is covered and heated) and a ton of space. There are 3 TVs that we can hookup to and display slides or show off your current projects.  Come relax, talk shop and enjoy the awesome local food and craft-brewed beer.

The meetup will kick off with presentations and then transition into free-form networking.

Schedule:

  • 5:00pm: Doors open
  • 5:30pm: Opening announcements by group organizers
  • 5:35pm: Featured presentation
  • 6:00pm: Open stage for show-and-tell, networking and socializing
  • 11:00pm: Venue closes

See you there!

Details:

Monday, April 1st

Christie’s Carriage House Pub

1739 Fort Street, Victoria, BC

We’ll be in the patio area. Straight through the front doors, hang a right behind the host station and go through the patio doors.

RSVP via the Meetup event: The Main Event

March Monthly Meeting featuring Stephen McCallum

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We're pretty sure that one of these is Stephen.

We’re pretty sure that one of these is Stephen.

This is a reminder of the monthly meeting for March taking place next Monday. This month, we will be featuring a talk by Stephen McCallum of Brain Warp StudiosStephen will begin by presenting his crowd-funding campaign for OOG! Clan of the Caveman and then launch into an open and frank discussion with the group about crowd-funding and the challenges of launching an indie game company. Be sure to come out for this presentation on a timely subject that is changing the face of modern game development.

We have the pub patio area reserved (which is covered and heated) and a ton of space. There are 3 TVs that we can hookup to and display slides or show off your current projects.  Come relax, talk shop and enjoy the awesome local food and craft-brewed beer.

The meetup will kick off with presentations and then transition into free-form networking.

Schedule:

  • 5:00pm: Doors open
  • 5:30pm: Opening announcements by group organizers
  • 5:45pm: Open stage for show-and-tell, networking and socializing
  • 11:00pm: Venue closes

See you there!

Details:

Monday, March 4th

Christie’s Carriage House Pub

1739 Fort Street, Victoria, BC

Doors open at 5pm

We’ll be in the patio area. Straight through the front doors, hang a right behind the host station and go through the patio doors.

RSVP via the Meetup event: The Main Event

August Monthly Meeting – BC Day Long Weekend Edition!

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Whew! That sun sure looks hot! I bet you could use a nice cool beverage and someone to talk about game design with, eh?

This is a reminder of the monthly meeting for August taking place this evening. Let’s get together and discuss the latest events in the industry, tales of going Indie and/or studio life, and game-play design, challenges, and solutions! Additionally, this week there will be a short talk by Chris Tihor on the IGDA Summit recently held in Seattle.

This is also a call out to anyone who may be attending PAX Dev and/or PAX Prime at the end of the month. We’re looking at putting together a panel of attendees for next month’s meeting to discuss the PAX experience, what game creators get out of it, and why you might wish to attend sometime. If you’re interested, please send us a note at IGDA Victoria or talk to myself or Andy Moore at one of the meetings. We’d love to have you!

Details:

Monday, August 6th

The Collard Room – Swans Hotel and Brewpub

506 Pandora Avenue, Victoria, BC

Doors open at 4:30pm

RSVP via the Meetup event: Show & Tell @ Swans

April Monthly Meeting featuring Andy Moore on Rapid Game Prototyping

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Apparently it involves massive quantities of energy drinks... and a soul full of rage!

This is a reminder of the monthly meeting for April taking place on this coming Monday evening. This month’s meeting features a talk by Andy Moore of Radial Games. From the Meetup description:

“Rapid prototyping, high-speed development, pivoting, and best of all… working examples of how I’ve executed a few dozen games since new years, experimented with new tech, and making some breakthrough design decisions. I’ll talk about the tools I use to deliver prototypes so quickly, from the IDE down to the project-management and collaboration tools. If you want to learn how to make things quicker, come on down and take a listen!”

As always, everyone is welcome to bring any projects along that they’ve been working on to share with the rest of the group, and there will be lots of discussion about local goings on in the Victoria game development community.

Details:

Monday, April 2nd

The Collard Room – Swans Hotel and Brewpub

506 Pandora Avenue, Victoria, BC

Doors open at 4:30pm. Talk should start at about 5:15.

RSVP via the Meetup event: Show & Tell @ Swans

February Monthly Meeting: Highlights from Global Game Jam 2012

By | Chapter News, Events, General, Local News, Meetings, News | No Comments

Colton's smiling. This can't be good.

This is a reminder of the monthly meeting for February taking place on this coming Monday evening. This month’s meeting features jam organizer Colton Phillips reporting on highlights from the recent Global Game Jam as experienced last weekend at our own local GGJ site at the University of Victoria. It was a fantastic time for all and some great projects came out of it. Hopefully, some of the participants will bring along their projects to Monday’s meeting to show off. As always, everyone is welcome to bring any projects along that they’ve been working on to share with the rest of the group, and there will be lots of discussion about local goings on in the Victoria game dev community.

More game jam photos below.

Details:

Monday, February 6th

The Collard Room – Swans Hotel and Brewpub

506 Pandora Avenue, Victoria, BC

Doors open at 4:30pm

RSVP via the Meetup event: Show & Tell @ Swans