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Dylan's Excellent IGDA E3 Scholarship Adventure

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[Editor: This is a guest post from IGDA Victoria volunteer and UVic student Dylan Gedig who went to E3 in Los Angeles this past June as one of the winners of the IGDA E3 Scholarship. Way to go, Dylan!]

The IGDA E3 Scholarship trip was one of the coolest trips I have ever taken in my life, and certainly the most relevant to my career. I would highly recommend the IGDA Scholarship program to any students that want to get into the game industry. The application process was simple, and it was a great way to get involved with the IGDA on a more global scale.

For me, E3 started on Saturday, when I arrived in LA and got to meet some of the other scholars at the condo we would be sharing for a week. It was great having a group of like-minded people to hang out and travel to and from events with, and made the rest of the week that much better.

The event officially kicked off on Monday, where we had a lunch meeting with the scholars and the IGDA members that organized the event. We took care of official business and got to know everyone we would be spending the week with, all while watching the E3 press releases. That night we had the chance to attend an LA Video Game Supper Club event, which is a quarterly event organized by members of the LA game industry, for industry members to meet up in a casual environment. It was an excellent opportunity to meet everyone who was in LA for E3 and chatting over the course of a dinner was very enjoyable.E3-Titanfall

The next day we had a Q&A period with Justin Berenbaum, who has worked in the publishing side of the industry for many years. He had some great advice for the scholars, particularly about the specific things a publisher looks for when being approached with a game. His main advice for us was to finish several projects while we were in school, as the main thing he looks at as a publisher is previous completed projects. He also recommended to keep track of time and budget commitments for a game, saying that it looks good to have proof that you can stick to a budget, be it money or time. One quote that stuck with me particularly was “The hardest thing to do in this industry is finish a project.”

E3 Sign

After the Q&A, we were free to roam the show floor and check out whatever we wanted. I took this opportunity to meet my mentor, Alex Seropian, for the first time. He introduced me to some of his other team members and industry friends, and offered me advice on various things in the game industry, answering every question I thought to ask. We talked mainly about the differences between working at big companies and small, and what it takes to start your own studio. Alex provided an interesting point of view, saying that to start and run a studio took a wide range of skills and interests. He recommended that if someone just wanted to program then they should go work for a larger company where they would be able to program for 8 hours a day and leave the other responsibilities to other people.

EVOLVE

After parting ways with Alex, there were several booth tours on the show floor that had been set up for us. The first was the Disney tour, where we were taken around and got to play the new games that they were showing off. Afterwards was the Bungie booth tour. This one was especially neat because we were allowed on the show floor after hours, and got to hang around with the Bungie team for quite a while. It was an awesome opportunity to talk about specific aspects of the game and the techniques they used to create them. After that, most of the Scholars decided to attend one of the Pocket Gamer mixers, which was another great chance to chat with people in a casual setting.

Video Game History Museum

We started Wednesday with a series of tours, going from Sony to the Video Game History Museum to Oculus to Ubisoft. We got to see a bunch of cool stuff and had very helpful people showing us around at each booth. My favourite moment from these tours was getting to talk to the lead level designer of Far Cry 4, and discussing how to apply level design practices to an open world environment. He stressed that for Far Cry 3 and Far Cry 4 he put a lot of importance on making the side quests and collectibles tie in very closely with the game world and the story. This was to prevent it from being too jarring moving from the main story to side quests and back, and for maintaining a consistent atmosphere.
After the series of tours, we all VGHM-Pacmanheaded to the IGDA mixer, which was great for meeting people from around the world, and it was fun to meet IGDA members beyond our local Victoria chapter.

VGHM-Atari


On Thursday we had a Bethesda booth tour, where we got to play their upcoming new games. The team that was there to run the booth was incredibly friendly and very excited about the scholars program. They were awesome about discussing design decisions with the games and providing gameplay tips while we played. For the rest of the day we had free rein to check out whatever we wanted. I took this time to talk to the Star Citizen team, check out the Civilization: Beyond Earth Demo, and catch a Witcher 3 presentation. Near the show floor close time we were all summoned back to the IGDA booth, where we were to meet with Chris Jurney, who had worked with SuperGiant Games on both Bastion and Transistor. He talked to us candidly about how he got into the industry and about the different AI work and research he had done. One of the interesting parts of our talk was Chris was about how small the industry is, and how you can become one of the leading experts in a field if you dedicate yourself to it for a few years.

E3-Hallway

Friday brought studio tour day, starting with a trip to EALA. There we met devs from several different fields, who had prepared talks and took numerous questions. They demonstrated some of the tech they were working on, which was awesome seeing things both in and out of my field. After they gave us free rein in the EA store, we were on our way to Insomniac. While there, we had a round table discussion with several members of the Insomniac team. We had conversations about portfolios, engine architecture, project management, narrative design, and more.

Then it was time to return the van and say goodbye to the Scholars. By the end of the week, I had asked every question I could possibly think of. I had so many thoughtful conversations with so many people, that I was ready to just digest and think about everything. Some of the main topics that came up again and again were the fact that the industry is very small, and that working on and finishing side projects is incredibly important, especially for students.The event gave me a clear path forward and helped me get into the game development community at large. It was definitely life-changing, and I’m so glad I was given this opportunity.

I want to end this post with a thank you to all of the IGDA members who made this incredible experience possible, especially Luke Dicken and Molly Proffitt. It was an amazing week and I appreciate all the time and effort that went into making it everything it turned out to be.

Survey Results – Raw and Uncensored!

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As I threatened at the last monthly meetup, I’m posting the results of the survey here on the internets. I have removed the names and contact info from those who provided it for national security purposes. I will be contacting those who have expressed an interest in giving a talk or organizing something in the near future. However, GDC is next week so that may put a crimp in my plans. Regardless… enjoy!

Summary

Which of the following best describes your current occupation?

Student 2 7%
Independent Game Developer 6 21%
Developer w/ Company/Organization 7 24%
Freelancer/Contractor 2 7%
Academic 2 7%
Game Journalist/Blogger 0 0%
Hobbyist/Gamer 4 14%
Not in Industry/Interested 3rd Party 3 10%
Other 3 10%

Areas of Interest

What area(s) of game development interest you?

Art – 2D Art 15 4%
Art – 3D Modeling 12 3%
Art – Animation 12 3%
Art – Character Modeling 8 2%
Art – Cinematics 6 2%
Art – Conceptual Art 7 2%
Art – Technical Artist 7 2%
Art – Texture Art 7 2%
Audio – Audio Implementation 5 1%
Audio – Audio Programming 5 1%
Audio – Dialogue / Voice Over 4 1%
Audio – Music 8 2%
Audio – Sound Effects 9 2%
Business – Company Management (VP, CEO, etc) 8 2%
Business – Finance 4 1%
Business – Human Resources (HR) 2 1%
Business – Marketing 11 3%
Business – Public Relations 5 1%
Business – The Business of Indie Games 14 4%
Design – Character 11 3%
Design – Dialogue 11 3%
Design – Gameplay 21 5%
Design – Level 15 4%
Design – Narrative (Quest/Story) 14 4%
Design – User Interface 16 4%
Journalism – News 3 1%
Journalism – Op/Ed 3 1%
Journalism – Reviews 4 1%
Production – Producer 6 2%
Production – Project Manager 8 2%
Production – Quality Assurance (QA) 4 1%
Production – Team Management 11 3%
Production – Technical Writing (Documentation, Manuals, etc) 5 1%
Programming – A.I. (Artifical Intelligence) 17 4%
Programming – Audio 7 2%
Programming – Engine 13 3%
Programming – Gameplay 18 5%
Programming – Graphics 11 3%
Programming – Physics 14 4%
Programming – Tools / Toolsets 12 3%
Programming – User Interface 13 3%
Other 2 1%

What game genre(s)/focus are you interested in learning more about?

AAA Titles 9 7%
Academic / Research 10 8%
Casual Games (Download) 14 11%
Casual Games (Web-based) 14 11%
Educational Games 9 7%
Independent Games 19 15%
iOS (iPod / iPhone / iPad) 11 9%
Mobile 14 11%
Serious Games 12 10%
Social Games 13 10%
Other 1 1%

Events/Meetings

What types of formats would you like to see in our monthly meetings?

Speaker 20 26%
Panel 23 30%
Round Table 12 16%
Workshop 20 26%
Other 2 3%

From the formats chosen above, are there any specific topics/details you would like to see covered?

andy moore Victoria Games Art Jam (Creative Commons?) ^^ similarly accessable but “usable” work shop events –> emphasis on fun I think it’d be interesting to talk about gender representation in games, or about the critical analysis of games. I think we covered them pretty well during the meetup in which we discussed the survey. Playtest-o-rama ARCADE: just a giant recurring informal focus group. Everyone take turns playtesting each other’s games. – I am particularly interested in hearing local speakers talk about their game projects, whether they be one-person / small team projects or larger game studio projects. – Workshops for getting started with different game-making tools, such as Unity, etc., would be cool. I’m not sure if something like that would be feasible though since volunteers would likely be required to run the workshops + it would be hard to appeal everyone’s interests (art, programming, etc.)Anything revolving around Unity and iOS development Source Code Purchasing Yay/Nay. Thoughts on Video Game Cloning Revenue Sharing Agreements… Good Call? Raising funds, business startup issues, games marketing Current and future trends in gaming Review of local gaming industry team/company collaboration

What type(s) of social events would you like to see the group hold?

Dinner at a Restaurant 6 8%
Game Nights 18 23%
Picnic 2 3%
Pub Night 17 21%
Socials with Other Groups/Chapters 12 15%
Game Jams 23 29%
Other 2 3%

Please tell us your preferred channel(s) to receive updates from the group.

Facebook (www.facebook.com/groups/LevelUpVictoria/) 17 26%
LinkedIn 3 5%
Mailing List 13 20%
Twitter (twitter.com/IGDAVictoria) 9 14%
Website (www.igdavictoria.com) 6 9%
Meetup.com (meetup.com/levelup/) 17 26%
Google+ (www.google.com/+Igdavictoria) 0 0%
Other 0 0%

Volunteering

Would you be willing to volunteer to help the group?

Yes 16 55%
No 13 45%

If you answered “Yes”, describe in what way you would be willing to help.

I am currently very limited as far as my availability goes, but I am a professional web developer, and would be willing to host and even work on a website for the group. I already volunteer to help organize the group 😉 Blog posts, meeting agendas, sitting at registration desk/convention booth and trying to look helpful I’ve been working in the industry for six years, and I came through a more academic route. I’m interested in all sorts of games from AAA to card games and in the critical analysis of games. I’d be more than willing to share my experiences. Alternatively, I’d also be willing to help out as a volunteer at the occasional event – assuming the timing works out for my home and work schedules. I’m willing to help with group events/game jams time permitting. I could man a booth, man the door, whatever is needed 🙂 But like I said, it would be time permitting…I’ve got quite a bit on my plate at the moment. Advanced warning would increase chances immensely. I don’t have any more time after of the time I already spend volunteering with the game indusry (our CEO dinners, serving on DigiBC Policy Group, etc). I could probably help with poster design – if needed. Or just general set up – take down at avents – time permitting. anything really Event setup/teardown, manning booths, etc. I’d be happy to continue helping out at game jams or representing IGDA at events. Absolutely any way I can. Not sure yet, as I’m new to the group. General IT skills, some programming; design for print & electronic formats, photoshop, sculpture in physical media; have run various small/medium events, workshops and projects and aspects of large festival events; volunteer training & coordination (but never above being a grunt myself). not sure don’t live in victoria, but I will do what I can I don’t have much actual game development experience. I do have a lot of development and organizational experience. I’m also willing to take on roles where you just need to have somebody there (“warm body”) such as technical support or registration. knowledge in design and educational titles

Would you be interested in running a group event?

Yes 5 17%
No 24 83%

If you answered “Yes” what kind of group event would you wish to organize?

A panel dealing with startup issues for game studios. um Possibly at a future date if I find myself getting involved in IGDA. Again, I’m new to the organization, so I don’t know yet. i would demo my ludology

Would you be interested in giving a presentation at one of our monthly meetings?

Yes 11 38%
No 18 62%

If you answered “Yes” what subject would you like to give a talk about?

Overview of 3D art to game pipeline on sample project. Educational design pitch docs and iteration design pre production on small titles the importance of qa customer and production management. (for comission titles) the importance of modular mechanic functionality on small titles i am not sure The business of video games. I recently finished my PhD studying computer poker and I could give a talk about state-of-the-art poker AI. I’m not sure if this fits the scope of the group, but I would be happy to fill a speaker slot if needed. I can talk about various aspects of design (I’ve done a lot of systems and open world mission design) and about prototyping and iteration. I could also give a talk about the history of games – an area that I have a growing interest in. Or a primer on the critical analysis/theory of games. Game Design Learning from Failure RPG in post secondary education UVic Computer Science Dept – connecting with students something, not sure what and not right away

Feedback

Do you have any additional comments or feedback you’d like to share with the chapter coordinators at this time?

I’ve been having a really fun time coming out to meetings and getting to know the other members of the indie community. Thank you so much for organizing this group! You are awesome. great job. great communication. great global game jam. focus on the fun and games and use creative solutions to make the IGDA feel like a big beautiful thing in Victoria BC. I previously provided feedback to Chris on the important strategic elements that I think IGDA in Victoria should consider. I can re-send if needed. You guys are awesome for making this such an active group! I appreciate what you guys do! I haven’t been able to make it to as many meetups lately, but hope to get out for the next one. Great work so far! Keep kicking ass!thanks for doing what you are doing. Great group Well organized/run Good job. The last talk was very good. I’m enjoying the monthly meetups and the other events that IGDA has organized recently. Thanks for putting them on! I’m attempting to clear up my Mondays, and I should be able to start attending the monthly meetings soon.

Number of daily responses

Join Us at GottaCon – Get a Sweet Member Discount.

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gc2014logowebfinal

Update: Due to a lack of response, the offer of discounted passes has been ended. Regular priced passes are still available through the GottaCon website. Also, the available volunteer positions have been filled. Thank you for your attention and see you at GottaCon!

You may have heard the recent announcement that GottaCon, Victoria’s premier gaming convention, is moving downtown to the Victoria Conference Centre this year. This means that there will be more space, more events and more fun. It also means that Victoria video game companies will be participating for the first time and in a big way. In fact, our own organization, LevelUp – IGDA Victoria, will be there in our own booth for the first time as well!

To celebrate this exciting new chapter in the GottaCon saga, we’ve made a special deal with the organizers of the convention for our members to get discounted passes. The discounts break down as follows:

Pass Types
Price
Price with GST included
FW (Full Weekend Advance Pass)
$38.10
$40.00
Discounted from $45
FRI (Friday Only Pass)
$9.52
$10.00
Discounted from $15
SAT (Saturday Only Pass)
$19.05
$20.00
Discounted from $25
SUN (Sunday Only Pass)
$9.52
$10.00
Discounted from $15
SP2 (Full Weekend Pass + BYOC Reservation)
$57.14
$60.00
Discounted from $65
AO2 (T-Shirt & Dice Package – weekend pass NOT included) GST and PST
$22.32
$25.00
Discounted from $30
AO3 (BYOC Seat Reservation – weekend pass NOT included)
$19.05
$20.00
Discounted from $25

To get this discounted price, we need at least 15 people to sign up for it, and the passes need to be purchased in advance. If you are interested in purchasing a pass and/or an add-on, please enter in your information in the form at the bottom of this post or contact myself or Graham Davis directly. This offer is only available to current members of LevelUp – IGDA Victoria. Please contact us as soon as possible to ensure that you can take advantage of this offer.

Alternatively, if you’re short on cash or just feeling community minded, you can volunteer to help out at our booth for the weekend and receive an exhibitor pass for free. That’s right, free! You will need to help out for a minimum number of shifts to qualify however. Contact myself or Graham for more details and thanks for helping out our group!

 

Game Dev News: Just Like a Beautiful Flower

By | Chapter News, Events, General, Local News, Meetings | No Comments
Now if only it would stop staring at me...

Now if only it would stop staring at me…

Wow. After a long winter of hibernation (and possibly discontent), spring has come to our corner of the globe, and like a flower bursting from the icy soil, many game-related things are blooming around here (and not just my poetry).

As you may be aware from last meeting’s announcements, our friends at Full Indie in Vancouver are holding the first Full Indie Summit on April 20th, 2013 from 11AM to 4PM at the Rio Theater @ Commercial and Broadway. The Summit is planned to be a day of lectures by leading independent game developers that will teach and inspire, and at $10 a ticket it won’t be breaking any indie budgets. And it seems like a few gaming news sites are picking up on the buzz about it already. Should be great time for all.

Because the Full Indie Summit shares the same day as our scheduled mid-month Casual Gathering at Moon Under Water (and because so many of us are keen to attend), we’ve decided to move the meetup to the following weekend. It’s already been updated on the meetup site, but you may want to check your own calendar so you don’t end up alone at a local brew-pub with nothing to do.

Speaking of meetups, we’ve been asked by our new hosts at Christie’s Carriage House to provide them with an estimate of attendees before each Main Event meeting so that they can serve us better, and so we’d like to ask everyone who’s planning on attending to RSVP via the meetup event for every meeting we hold there. Please remember to do so. Thanks!

Last but not least, we would like to welcome aboard a new member of the organizing team: Melissa Reams! Mel will be well known to most of you as a long-time regular member of the group and she has graciously accepted the position of Sponsorship Coordinator. Please join me in welcoming her.