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Global Game Jam

February Monthly Meeting with Scott Drader

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Scott's the one on the right-hand side with the juicy brain.

Scott’s the one on the right-hand side with the juicy brain.

This is a reminder of our monthly meeting for November taking place on this Monday, November 4th. This month’s feature presenter is Scott Drader from Metalhead Software.

Scott co-founded Metalhead Software, a local game and software development studio, in 2009. Metalhead is currently on the home stretch to launching its first major game IP this spring: BigFly Baseball.

Scott’s talk, “A BigFly Baseball Pre-Mortem” will cover the ups and downs of the game’s development process and discuss the upcoming challenges around launching a multi-platform game with a small team. Come join us for Scott’s presentation and hang around afterwards to socialize and check out some of the games made in Victoria last weekend at Global Game Jam.

We have a private room with a projector and a ton of space. Show off your current projects; do some play-testing; or just relax and enjoy the awesome local food and craft-brewed beer.

Schedule:

  • 4:30pm: Doors open (room is locked earlier)
  • 5:10pm: Opening announcements by group organizers
  • 5:15pm: Featured presentation
  • 5:45pm: Open stage for show-and-tell, networking and socializing
  • 7:30pm: Venue closes (We are free to move to the main bar if we wish)

See you there!

Details:

Monday, February 3rd

The Collard Room – Swans Hotel and Brewpub

506 Pandora Avenue, Victoria, BC

Doors open at 4:30pm

Please RSVP via the Meetup event: The Main Event

Big Honkin' Victoria Global Game Jam Post

By | Chapter News, Events, General, Local News, News | No Comments
Be here.

Be here.

Victoria Global Game Jam                  

24-26 January 2014

VIATeC Accelerate Tectoria

2659 Douglas Street, 2nd Floor, Victoria, BC

This here is a massive information post for LevelUp – IGDA Victoria’s first Global Game Jam event. It’s going to be a crazy weekend, and it’ll be great to have you involved. This post should contain all the information you’ll need to prepare for the jam itself. Please read it carefully. There will be further details at the start of the jam.

Contact Details:

If you have any questions about the jam, or problems leading up to or during the event, please contact: igdavictoria<at>gmail.com

The organizing committee reserves the right to remove people not acting in the spirit of the event, so play nice and respect people and property.

How long is the event?

Registrations open at 5:00pm on Friday 24th of January, with the opening presentations starting at 6:00pm Please allow enough time after you arrive to bring any equipment you’re supplying yourself into the building and register.

Games are due to commence upload by 3pm on Sunday 26th of January. Visitors are invited to check out the results of the jam from 4pm – 6pm. After that it’s pack up, clean up and head out for home or perhaps a quick after-beverage with some of your fellow jammers. The venue will be closed by 7pm.

Please note: Jammers are expected to be in attendance for the majority of the jam. Regular escapes for fresh air or food are just fine. And of course a good night’s sleep is encouraged. There are formal proceedings at the beginning and, to a lesser extent, the end of the jam, and all participants are required for both of these events.  All jammers need to wear the ID given to them when they register whilst jamming.

See the timetable later in this document for full details on what happens when during the event.

Who will be there?

We are expecting anywhere from about 30 – 60 people to take part in the Jam. Jammers are from a range of backgrounds with a varying degree of experience from ‘professional developers’ to students.

There may also be industry and media guests visiting during the jam. They would be walking around the labs, and will observe and talk to the teams, eager to find out what you’re making and how it’s going. Please note that these visits can happen at any time day or night, so be aware of people in the labs, and your own conduct through the weekend.

Where is the Jam?

Victoria Global Game Jam is being held at VIATeC Accelerate Tectoria in the Scott building at the corner of Douglas and Hillside, 2659 Douglas Street, 2nd Floor, Victoria, BC

Parking is available in the attached lot, but is limited. You can help out with this by car-pooling or using public transport. Get in touch with organisers if you would like assistance organising a car pool or jump onto the Level-Up – IGDA Victoria Facebook group and see who’s travelling from your area.

Public Transport

To get to VIATeC Accelerate Tectoria, catch any bus from downtown that runs up Douglas and get off at the Times Colonist building then walk up the block. Check out the Victoria Transit site to plan your journey

What do I need to bring?

Because the Game Jam is a closed event, it is important that people bring the right equipment to last them the entire weekend. Please note, we will be taking security precautions for those bringing their own computer equipment, but in the end it is each jammer’s responsibility to be aware of their equipment.

Please make sure you bring the following with you

  • Photo Identification for registering on the first day
  • Any computer equipment you need (nothing is provided by the venue)
    • Note that for security, please label all computer equipment you bring with your name and a contact number/email.
    • No speakers will be available, bring your own headphones.
    • There will be sufficient power bars for powering equipment and wired network/internet access.
    • Reasonable use restrictions apply to internet access. If you want to listen to music during the jam, firstly bring headphones, and secondly bring MP3s or CDs, rather than streaming music from the web.
  • Food and Drink
    • No meals will be provided. There are some stores and restaurants nearby if you don’t feel like packing any food yourself.
    • Feel free to bring any favourite drinks and snacks, although be aware that there’s only so much room in the fridge.
    • There will be a constant stream of tea and coffee available, please bring a sealable water bottle.
    • No Alcohol – Please note this is not a licensed event – you can hit the bar at the end of it all.

When does stuff happen?

The Global Game Jam will be run to approximately the following timetable:

Friday:

5:00pm            Registrations open

6:00pm            Official GGJ Keynote Address Unveil the “secret theme” of the jam

6:30pm            Team forming, game pitching

7:00pm            Teams finalize their spaces and… The Jam begins in earnest!

Saturday:                                 

All day Saturday is dedicated to working on the games.

We expect visitors may come and check out the jam, so be ready to say hello and answer any questions.

Sunday:

3:00pm        Time to start submitting games to the GGJ website.

4:00pm            Show off what you’ve made, and you can check out what others have made.

6:00pm            Clean up, pack up, leave the place how you found it and then head out for a celebratory beverage or home once organizers are happy with the state of the labs.

7:00pm            End of jam – venue closed.

Global Game Jam Deadlines

Note that there are some specific deadlines for the GGJ that must be met with regard to creating your team and game profile, and submitting your game at the end of the jam. This will be covered and you will be reminded of this at the Jam.

Please read the following very carefully.

Register on the GGJ Site (do this before the jam):

Please register to the Victoria Global Game Jam site via http://globalgamejam.org. The GGJ site has heaps of useful information and ideas, so we suggest having a browse before the event.

Register on the LevelUp – IGDA Victoria Meetup Site (do this before the jam):

Everyone should register here too via http://www.meetup.com/levelup/events/155820252/.

Game Profile (Due 11am, Saturday Jan 25):

One member from each team must login in to the Global Game Jam website and create a game project. This is also where other team members can be added to the game, given that they already have a profile on the Global Game Jam website.

Game Submission (Due 3pm, Sunday Jan 26):

All games must be completed and the upload of game content must have started by 3 PM on Sunday afternoon. Again, if you log in to the GGJ site, and browse to your game page, you will see an option for uploading game content to the site. Browse to your game content and press Upload before the deadline runs out and you are safe.

What needs to be submitted?

See the details at http://globalgamejam.org/wiki/hand-procedure for guidelines on exactly what needs to be submitted and in what form. The golden rule is that all source code and game assets must be submitted. If you use UDK, Flash, etc. to make your game, use the appropriate project file instead. Your game should be able to be compiled by anyone else based on the files you submit. It is preferable that you also include all original files used in creating art assets (e.g. 3DS Max models, photoshop PSD’s, etc.)

If you have purchased a license for a game engine, you can still use it. Just mention that you are using it, and anyone else who already has that engine (or pays for access to it) can then use your source to run your game. If you are using your own game engine or framework, all the source code for components used in your game must also be submitted.

One Final Note

Once again the amount of interest and excitement that has been raised in preparing this event for you all has been fantastic. The levels of enthusiasm from industry and individuals wanting to help, and the sheer numbers professional, independent and student devs wanting to be a part of it have been phenomenal.

We are very grateful to VIATeC for offering their venue for us to use, as well as their AV and network equipment. Accelerate Tectoria will be your home for the weekend, and we’d like you all to treat it as your home. Be mindful of the people you’re sharing these cramped quarters with, and be respectful to the rooms and facilities that have been donated for our use. The organising committee reserves the right to remove people not acting in the spirit of the event.

We can’t wait to see what you all put together during the weekend!

Please be sure to thank the sponsors and volunteers for all their efforts in putting together this great weekend.

Happy Jammin’!

February Monthly Meeting: Highlights from Global Game Jam 2012

By | Chapter News, Events, General, Local News, Meetings, News | No Comments

Colton's smiling. This can't be good.

This is a reminder of the monthly meeting for February taking place on this coming Monday evening. This month’s meeting features jam organizer Colton Phillips reporting on highlights from the recent Global Game Jam as experienced last weekend at our own local GGJ site at the University of Victoria. It was a fantastic time for all and some great projects came out of it. Hopefully, some of the participants will bring along their projects to Monday’s meeting to show off. As always, everyone is welcome to bring any projects along that they’ve been working on to share with the rest of the group, and there will be lots of discussion about local goings on in the Victoria game dev community.

More game jam photos below.

Details:

Monday, February 6th

The Collard Room – Swans Hotel and Brewpub

506 Pandora Avenue, Victoria, BC

Doors open at 4:30pm

RSVP via the Meetup event: Show & Tell @ Swans

All You Ever Wanted To Know About Jam (But Were Afraid To Ask)

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This is what happens to the human body when deprived of Jam. Frightening!

With the Global Game Jam rapidly approaching (this Friday, people!) I thought that I would share a couple things that you might find useful. First up is this slick trailer for the event itself:

 

Next we have a couple articles with useful tips from independent game studio Convict Interactive all the way from Wollongong, Australia:

Tips for a game jam pt 1 – Before you arrive.

Tips for a game jam pt 2 – The first day

And check out this game for an example of what cool stuff can come out of Game Jams: Justin Smith’s Realistic Summer Sports Simulator. It was initially developed during OrcaJam 2011 right here in Victoria not 4 months ago.

If you haven’t already, you can register at the official Victoria site page of the Global Game Jam website. And sign up on the Global Game Jam 2012 / UVic GameDev presents… Minecraft! Facebook event page for up to the minute news.

See you all there!

This Game Jam Just Got Global

By | Events, General, Local News | No Comments

It's a choose your own adventure where every choice is a winner!

You may recall some recent posts here extolling the virtues of Game Jams. Perhaps you heard about Orca Jam 2011 happening here in Victoria but it was too late – you’d already signed up your cat for Yoga classes and couldn’t make it out. Now here’s your chance to redeem yourself. Sign up for the Global Game Jam and participate in a worldwide jamtastic phenomena from right here in cozy little Victoria!

Three points of interest from the official site:

  • The Global Game Jam (GGJ) is the world’s largest game jam event, so if you were waiting for the biggest wait no longer.
  • GGJ brings together thousands of game enthusiasts participating through many local jams around the world which makes for excellent networking opportunities.
  • GGJ is an official project of the International Game Developers Association (IGDA) which means that I am contractually obligated to be enthusiastic about it.

Now that you’re stoked to participate, you should head over to the local jam site page (this year it’s being held at UVic) and register. More information will be released as the time gets closer, so keep an eye out here for updates. And remember, if you don’t want to participate in the GGJ, you can always show up for the Minecraft LAN Party instead. Or you could remain home, eat corn chips, and dream of what might have been.

Game Jam Madness – It's a Global Contagion

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It's even harder if all you have is an Atari 2600.

As anyone who has participated in a 48hr Game Jam can attest, you have to be a little crazy to try to make a game in a very limited period of time. That, or the process may drive you crazy. So, if you have been in a game jam before (perhaps even our own local OrcaJam) this Ars Technica article “I think they’re mad”: Inside a 48 hour battle to build the best video game should be only too familiar.

Does it make you want to jump into the next OrcaJam? Unfortunately, you’ll have to wait until next year. Of course, there is the Global Game Jam coming up in January. Who wants to participate? Do you think we should try to host an IGDA Victoria GGJ Jam Site?