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Dylan's Excellent IGDA E3 Scholarship Adventure

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[Editor: This is a guest post from IGDA Victoria volunteer and UVic student Dylan Gedig who went to E3 in Los Angeles this past June as one of the winners of the IGDA E3 Scholarship. Way to go, Dylan!]

The IGDA E3 Scholarship trip was one of the coolest trips I have ever taken in my life, and certainly the most relevant to my career. I would highly recommend the IGDA Scholarship program to any students that want to get into the game industry. The application process was simple, and it was a great way to get involved with the IGDA on a more global scale.

For me, E3 started on Saturday, when I arrived in LA and got to meet some of the other scholars at the condo we would be sharing for a week. It was great having a group of like-minded people to hang out and travel to and from events with, and made the rest of the week that much better.

The event officially kicked off on Monday, where we had a lunch meeting with the scholars and the IGDA members that organized the event. We took care of official business and got to know everyone we would be spending the week with, all while watching the E3 press releases. That night we had the chance to attend an LA Video Game Supper Club event, which is a quarterly event organized by members of the LA game industry, for industry members to meet up in a casual environment. It was an excellent opportunity to meet everyone who was in LA for E3 and chatting over the course of a dinner was very enjoyable.E3-Titanfall

The next day we had a Q&A period with Justin Berenbaum, who has worked in the publishing side of the industry for many years. He had some great advice for the scholars, particularly about the specific things a publisher looks for when being approached with a game. His main advice for us was to finish several projects while we were in school, as the main thing he looks at as a publisher is previous completed projects. He also recommended to keep track of time and budget commitments for a game, saying that it looks good to have proof that you can stick to a budget, be it money or time. One quote that stuck with me particularly was “The hardest thing to do in this industry is finish a project.”

E3 Sign

After the Q&A, we were free to roam the show floor and check out whatever we wanted. I took this opportunity to meet my mentor, Alex Seropian, for the first time. He introduced me to some of his other team members and industry friends, and offered me advice on various things in the game industry, answering every question I thought to ask. We talked mainly about the differences between working at big companies and small, and what it takes to start your own studio. Alex provided an interesting point of view, saying that to start and run a studio took a wide range of skills and interests. He recommended that if someone just wanted to program then they should go work for a larger company where they would be able to program for 8 hours a day and leave the other responsibilities to other people.

EVOLVE

After parting ways with Alex, there were several booth tours on the show floor that had been set up for us. The first was the Disney tour, where we were taken around and got to play the new games that they were showing off. Afterwards was the Bungie booth tour. This one was especially neat because we were allowed on the show floor after hours, and got to hang around with the Bungie team for quite a while. It was an awesome opportunity to talk about specific aspects of the game and the techniques they used to create them. After that, most of the Scholars decided to attend one of the Pocket Gamer mixers, which was another great chance to chat with people in a casual setting.

Video Game History Museum

We started Wednesday with a series of tours, going from Sony to the Video Game History Museum to Oculus to Ubisoft. We got to see a bunch of cool stuff and had very helpful people showing us around at each booth. My favourite moment from these tours was getting to talk to the lead level designer of Far Cry 4, and discussing how to apply level design practices to an open world environment. He stressed that for Far Cry 3 and Far Cry 4 he put a lot of importance on making the side quests and collectibles tie in very closely with the game world and the story. This was to prevent it from being too jarring moving from the main story to side quests and back, and for maintaining a consistent atmosphere.
After the series of tours, we all VGHM-Pacmanheaded to the IGDA mixer, which was great for meeting people from around the world, and it was fun to meet IGDA members beyond our local Victoria chapter.

VGHM-Atari


On Thursday we had a Bethesda booth tour, where we got to play their upcoming new games. The team that was there to run the booth was incredibly friendly and very excited about the scholars program. They were awesome about discussing design decisions with the games and providing gameplay tips while we played. For the rest of the day we had free rein to check out whatever we wanted. I took this time to talk to the Star Citizen team, check out the Civilization: Beyond Earth Demo, and catch a Witcher 3 presentation. Near the show floor close time we were all summoned back to the IGDA booth, where we were to meet with Chris Jurney, who had worked with SuperGiant Games on both Bastion and Transistor. He talked to us candidly about how he got into the industry and about the different AI work and research he had done. One of the interesting parts of our talk was Chris was about how small the industry is, and how you can become one of the leading experts in a field if you dedicate yourself to it for a few years.

E3-Hallway

Friday brought studio tour day, starting with a trip to EALA. There we met devs from several different fields, who had prepared talks and took numerous questions. They demonstrated some of the tech they were working on, which was awesome seeing things both in and out of my field. After they gave us free rein in the EA store, we were on our way to Insomniac. While there, we had a round table discussion with several members of the Insomniac team. We had conversations about portfolios, engine architecture, project management, narrative design, and more.

Then it was time to return the van and say goodbye to the Scholars. By the end of the week, I had asked every question I could possibly think of. I had so many thoughtful conversations with so many people, that I was ready to just digest and think about everything. Some of the main topics that came up again and again were the fact that the industry is very small, and that working on and finishing side projects is incredibly important, especially for students.The event gave me a clear path forward and helped me get into the game development community at large. It was definitely life-changing, and I’m so glad I was given this opportunity.

I want to end this post with a thank you to all of the IGDA members who made this incredible experience possible, especially Luke Dicken and Molly Proffitt. It was an amazing week and I appreciate all the time and effort that went into making it everything it turned out to be.

Game Dev News: Just Like a Beautiful Flower

By | Chapter News, Events, General, Local News, Meetings | No Comments
Now if only it would stop staring at me...

Now if only it would stop staring at me…

Wow. After a long winter of hibernation (and possibly discontent), spring has come to our corner of the globe, and like a flower bursting from the icy soil, many game-related things are blooming around here (and not just my poetry).

As you may be aware from last meeting’s announcements, our friends at Full Indie in Vancouver are holding the first Full Indie Summit on April 20th, 2013 from 11AM to 4PM at the Rio Theater @ Commercial and Broadway. The Summit is planned to be a day of lectures by leading independent game developers that will teach and inspire, and at $10 a ticket it won’t be breaking any indie budgets. And it seems like a few gaming news sites are picking up on the buzz about it already. Should be great time for all.

Because the Full Indie Summit shares the same day as our scheduled mid-month Casual Gathering at Moon Under Water (and because so many of us are keen to attend), we’ve decided to move the meetup to the following weekend. It’s already been updated on the meetup site, but you may want to check your own calendar so you don’t end up alone at a local brew-pub with nothing to do.

Speaking of meetups, we’ve been asked by our new hosts at Christie’s Carriage House to provide them with an estimate of attendees before each Main Event meeting so that they can serve us better, and so we’d like to ask everyone who’s planning on attending to RSVP via the meetup event for every meeting we hold there. Please remember to do so. Thanks!

Last but not least, we would like to welcome aboard a new member of the organizing team: Melissa Reams! Mel will be well known to most of you as a long-time regular member of the group and she has graciously accepted the position of Sponsorship Coordinator. Please join me in welcoming her.

February LevelUp Radio Podcast – Games Without Frontiers

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Colours bright enough to melt Peter Gabriel's face.

Colours bright enough to melt Peter Gabriel’s face.

LevelUp Radio just released their podcast for February, this month featuring a chat with David Leach, co-organizer for Games Without Frontiers – a self-described “pop-up idea arcade” coming to UVic on Saturday, March 9th. Tune in to this intriguing discussion about  the power of video games to change the world. And don’t forget to mark your calendar for Games Without Frontiers. As attendees at our last monthly meeting can attest, this is an event you won’t want to miss.

The podcast is available at the LevelUp Radio homepage or click here for the latest episode.

Games without Frontiers Conference – Call for Participation

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Looks like someone was sitting a little too close to the television during the Super Mario marathon.

Looks like someone was sitting a little too close to the television during the Super Mario marathon.

I was recently contacted by David Leach, Associate Professor with the University of Victoria Department of Writing and organizer of Games without Frontiers: a conference being held on March 9th at UVic, around the theme of the social power of video games. According to the conference website, Games without Frontiers will feature:

“demonstrations of new social games by students and local designers; a ‘journalism game jam’ to apply game tools to improve public-service reporting; various competitions; screenings of documentaries and game-inspired films; and a panel of local experts to debate the power, the pitfalls and the future of game design.”

To that end, David has told me that he wants to get as many local and/or indie game companies involved as possible. He has outlined the opportunities to participate as follows:

Demo your stuff

Book a free table in one of the demo rooms and show off your game or game-related project. If it has a social gaming focus, all the better. Be prepared to discuss your project, the creative process, and the industry in general with conference attendees.

Speak on a panel

If you’ve got something to say on the use of games for research or the future of game development, you might want to put your name in to take part in one of the conference guest panels.

Get Jamming

Sign up to participate in the day-long Journalism Game Jam and explore how video-gaming can improve journalism or, if you have a discerning eye, apply to judge the results of the jam.

Be a Sponsor

Corporate or local game companies may wish to help out (and get their name out there) by donating incentives, prizes and food for the students participating in the Game Jam or for the conference in general.

However you decide participate, you can get in touch with David Leach via dleach(at)uvic(dot)ca to sign up or get more details. And even if you decide not to do any of the above, you should come out to UVic on March 9th and check out the conference anyway. Feedback on the scheduled events has been very positive so far, so it should prove to be an entertaining and informative occasion for all.

Edit: Here’s a document David sent me with more details: Games without Frontiers IdeaFest Event

December Monthly Meeting featuring Chris Tihor's ICIDS 2011 Highlights

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The frog kissing is finished for another year...

This is a reminder of the monthly meeting for December taking place on this coming Monday evening. Continuing our Awesome Talks series, this month’s meeting features yours truly giving a presentation on the recently concluded International Conference on Interactive Digital Storytelling (ICIDS) 2011 in Vancouver. Specifically, I’ll be talking about the workshop I ran called Rummaging in the Geek Culture Toolbox, but I’ll also be open to any questions regarding the rest of the conference, and I’ll bring a printed copy of the proceedings for all to peruse. As always, everyone is welcome to bring any projects along that they’ve been working on to share with the rest of the group, and I’m sure that there will be lots of discussion about Microsoft’s recent announcement about Microsoft Studios Victoria.

See you there!

Details:

Monday, December 5th

The Collard Room – Swans Hotel and Brewpub

506 Pandora Avenue, Victoria, BC

Doors open at 4:30pm

RSVP via the Meetup event: Show & Tell @ Swans

ICIDS 2011: For those who love telling tales

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Some days you gotta kiss a lot of frogs…

There’s an event coming up in Vancouver soon and, if you’re like me and love storytelling and narrative design in video games, you won’t want to miss it. It’s the fourth annual International Conference on Interactive Digital Storytelling and it’s being held for the first time in North America this year running from November 28th until December 1st.

I’ll be attending this year and, if you’ll excuse the plug, I’ll be running a workshop on the 28th entitled “Rummaging in the Geek Culture Toolbox”. You can imagine that I’m pretty excited about it and I wanted to share my excitement by inviting all of you to attend. Invited speakers this year include Chris Crawford of Storytron, Mary DeMarle of Eidos Montreal, and Keith Oatley of University of Toronto. Further details on the conference can be found here: http://icids2011.wp.rpi.edu/ and details about my workshop are here: http://icids2011.wp.rpi.edu/ws-the-geek-culture-toolbox/. Note that there is a discount for IGDA Members.

I hope to see you there!